#pragma once #include #include "minecraft/client/model/geom/Model.h" class ModelPart; class BlazeModel : public Model { private: std::vector upperBodyParts; ModelPart* head; public: BlazeModel(); int modelVersion(); virtual void render(std::shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); };