#include "RenameWorldScreen.h" #include #include "Button.h" #include "EditBox.h" #include "platform/stubs.h" #include "util/StringHelpers.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/gui/Screen.h" #include "minecraft/locale/Language.h" #include "minecraft/world/level/storage/LevelStorageSource.h" RenameWorldScreen::RenameWorldScreen(Screen* lastScreen, const std::string& levelId) { nameEdit = nullptr; this->lastScreen = lastScreen; this->levelId = levelId; } void RenameWorldScreen::tick() { nameEdit->tick(); } void RenameWorldScreen::init() { // 4J Stu - Removed this as we don't need the screen. Changed to how we pass // save data around stopped this compiling } void RenameWorldScreen::removed() { Keyboard::enableRepeatEvents(false); } void RenameWorldScreen::buttonClicked(Button* button) { if (!button->active) return; if (button->id == 1) { minecraft->setScreen(lastScreen); } else if (button->id == 0) { LevelStorageSource* levelSource = minecraft->getLevelSource(); levelSource->renameLevel(levelId, trimString(nameEdit->getValue())); minecraft->setScreen(lastScreen); } } void RenameWorldScreen::keyPressed(char ch, int eventKey) { nameEdit->keyPressed(ch, eventKey); buttons[0]->active = trimString(nameEdit->getValue()).length() > 0; if (ch == 13) { buttonClicked(buttons[0]); } } void RenameWorldScreen::mouseClicked(int x, int y, int buttonNum) { Screen::mouseClicked(x, y, buttonNum); nameEdit->mouseClicked(x, y, buttonNum); } void RenameWorldScreen::render(int xm, int ym, float a) { Language* language = Language::getInstance(); // fill(0, 0, width, height, 0x40000000); renderBackground(); drawCenteredString(font, language->getElement("selectWorld.renameTitle"), width / 2, height / 4 - 60 + 20, 0xffffff); drawString(font, language->getElement("selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0); nameEdit->render(); Screen::render(xm, ym, a); }