#pragma once #include #include "Screen.h" class Button; class NameEntryScreen : public Screen { private: Screen* lastScreen; protected: std::string title; private: int slot; std::string name; int frame; public: NameEntryScreen(Screen* lastScreen, const std::string& oldName, int slot); virtual void init() override; virtual void removed() override; virtual void tick() override; protected: virtual void buttonClicked(Button button); private: static const std::string allowedChars; protected: virtual void keyPressed(char ch, int eventKey) override; public: virtual void render(int xm, int ym, float a) override; };