#pragma once #include #include "minecraft/GameEnums.h" #ifndef MAX_CAPENAME_SIZE #define MAX_CAPENAME_SIZE 32 #endif struct MOJANG_DATA { eXUID eXuid; char wchCape[MAX_CAPENAME_SIZE]; char wchSkin[MAX_CAPENAME_SIZE]; }; struct FEATURE_DATA { int x, z; _eTerrainFeatureType eTerrainFeature; };