#pragma once #include #include "app/common/App_Defines.h" #include "minecraft/GameEnums.h" // Stateless bitfield utilities - no app dependency. // The global-state overloads (get/set with no settings arg) have moved // to IgameServices().getGameHostOption / setGameHostOption. namespace GameHostOptions { unsigned int get(unsigned int settings, eGameHostOption option); void set(unsigned int& settings, eGameHostOption option, unsigned int value); } // namespace GameHostOptions