#include "UIScene_AnvilMenu.h" #include #include #include #include #include "platform/input/input.h" #include "platform/profile/profile.h" #include "app/common/Tutorial/Tutorial.h" #include "app/common/Tutorial/TutorialEnum.h" #include "app/common/Tutorial/TutorialMode.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/Controls/UIControl_SlotList.h" #include "app/common/UI/Controls/UIControl_TextInput.h" #include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_AbstractContainerMenu.h" #include "app/linux/LinuxGame.h" #include "util/StringHelpers.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h" #include "minecraft/world/entity/player/Abilities.h" #include "minecraft/world/entity/player/Inventory.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/inventory/AnvilMenu.h" #include "minecraft/world/inventory/Slot.h" #include "strings.h" class UILayer; UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void* _initData, UILayer* parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_showingCross = false; m_textInputAnvil.init(m_itemName, eControl_TextInput); m_labelAnvil.init(app.GetString(IDS_REPAIR_AND_NAME)); AnvilScreenInput* initData = (AnvilScreenInput*)_initData; m_inventory = initData->inventory; Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localgameModes[iPad] != nullptr) { TutorialMode* gameMode = (TutorialMode*)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState( e_Tutorial_State_Anvil_Menu, this); } m_repairMenu = new AnvilMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[iPad]); m_repairMenu->addSlotListener(this); Initialize(iPad, m_repairMenu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax); m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1); m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1); m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1); bool expensive = false; std::string m_costString = ""; if (m_repairMenu->cost > 0) { if (m_repairMenu->cost >= 40 && !pMinecraft->localplayers[iPad]->abilities.instabuild) { m_costString = app.GetString(IDS_REPAIR_EXPENSIVE); expensive = true; } else if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem()) { // Do nothing } else { const char* costString = app.GetString(IDS_REPAIR_COST); char temp[256]; snprintf(temp, 256, costString, m_repairMenu->cost); m_costString = temp; if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT) ->mayPickup(std::dynamic_pointer_cast( m_inventory->player->shared_from_this()))) { expensive = true; } } } setCostLabel(m_costString, expensive); if (initData) delete initData; setIgnoreInput(false); app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL); } std::string UIScene_AnvilMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return "AnvilMenuSplit"; } else { return "AnvilMenu"; } } void UIScene_AnvilMenu::handleReload() { Initialize(m_iPad, m_menu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax); m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1); m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1); m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1); } void UIScene_AnvilMenu::tick() { UIScene_AbstractContainerMenu::tick(); handleTick(); } int UIScene_AnvilMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch (eSection) { case eSectionAnvilItem1: cols = 1; break; case eSectionAnvilItem2: cols = 1; break; case eSectionAnvilResult: cols = 1; break; case eSectionAnvilInventory: cols = 9; break; case eSectionAnvilUsing: cols = 9; break; default: assert(false); break; } return cols; } int UIScene_AnvilMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch (eSection) { case eSectionAnvilItem1: rows = 1; break; case eSectionAnvilItem2: rows = 1; break; case eSectionAnvilResult: rows = 1; break; case eSectionAnvilInventory: rows = 3; break; case eSectionAnvilUsing: rows = 1; break; default: assert(false); break; } return rows; } void UIScene_AnvilMenu::GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition) { switch (eSection) { case eSectionAnvilItem1: pPosition->x = m_slotListItem1.getXPos(); pPosition->y = m_slotListItem1.getYPos(); break; case eSectionAnvilItem2: pPosition->x = m_slotListItem2.getXPos(); pPosition->y = m_slotListItem2.getYPos(); break; case eSectionAnvilResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; case eSectionAnvilName: pPosition->x = m_textInputAnvil.getXPos(); pPosition->y = m_textInputAnvil.getYPos(); break; case eSectionAnvilInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionAnvilUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert(false); break; } } void UIScene_AnvilMenu::GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) { UIVec2D sectionSize; switch (eSection) { case eSectionAnvilItem1: sectionSize.x = m_slotListItem1.getWidth(); sectionSize.y = m_slotListItem1.getHeight(); break; case eSectionAnvilItem2: sectionSize.x = m_slotListItem2.getWidth(); sectionSize.y = m_slotListItem2.getHeight(); break; case eSectionAnvilResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; case eSectionAnvilName: sectionSize.x = m_textInputAnvil.getWidth(); sectionSize.y = m_textInputAnvil.getHeight(); break; case eSectionAnvilInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionAnvilUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert(false); break; } if (IsSectionSlotList(eSection)) { int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x / cols; pSize->y = sectionSize.y / rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex / cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } else { GetPositionOfSection(eSection, pPosition); pSize->x = sectionSize.x; pSize->y = sectionSize.y; } } void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList* slotList = nullptr; switch (eSection) { case eSectionAnvilItem1: slotList = &m_slotListItem1; break; case eSectionAnvilItem2: slotList = &m_slotListItem2; break; case eSectionAnvilResult: slotList = &m_slotListResult; break; case eSectionAnvilInventory: slotList = &m_slotListInventory; break; case eSectionAnvilUsing: slotList = &m_slotListHotbar; break; default: assert(false); break; } slotList->setHighlightSlot(index); } UIControl* UIScene_AnvilMenu::getSection(ESceneSection eSection) { UIControl* control = nullptr; switch (eSection) { case eSectionAnvilItem1: control = &m_slotListItem1; break; case eSectionAnvilItem2: control = &m_slotListItem2; break; case eSectionAnvilResult: control = &m_slotListResult; break; case eSectionAnvilName: control = &m_textInputAnvil; break; case eSectionAnvilInventory: control = &m_slotListInventory; break; case eSectionAnvilUsing: control = &m_slotListHotbar; break; default: assert(false); break; } return control; } void UIScene_AnvilMenu::handleEditNamePressed() { setIgnoreInput(true); PlatformInput.RequestKeyboard( app.GetString(IDS_TITLE_RENAME), m_textInputAnvil.getLabel(), m_iPad, 30, [this](bool bRes) -> int { // 4J HEG - No reason to set value if keyboard was cancelled setIgnoreInput(false); if (bRes) { std::string str = PlatformInput.GetText(); setEditNameValue(str); m_itemName = std::move(str); updateItemName(); } return 0; }, IPlatformInput::EKeyboardMode_Default); } void UIScene_AnvilMenu::setEditNameValue(const std::string& name) { m_textInputAnvil.setLabel(name); } void UIScene_AnvilMenu::setEditNameEditable(bool enabled) {} void UIScene_AnvilMenu::setCostLabel(const std::string& label, bool canAfford) { IggyDataValue result; IggyDataValue value[2]; IggyStringUTF8 stringVal; stringVal.string = const_cast(label.c_str()); stringVal.length = label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = canAfford; IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcSetCostLabel, 2, value); } void UIScene_AnvilMenu::showCross(bool show) { if (m_showingCross != show) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcShowRedCross, 1, value); m_showingCross = show; } } void UIScene_AnvilMenu::handleDestroy() { // another player destroyed the anvil, so shut down the keyboard if it is // displayed UIScene_AbstractContainerMenu::handleDestroy(); }