#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_Touch.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_Touch : public UIControl_Base { private: public: UIControl_Touch(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(int id); virtual void ReInit(); };