#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_TextInput.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_TextInput : public UIControl_Base { private: IggyName m_textName, m_funcChangeState, m_funcSetCharLimit; bool m_bHasFocus; public: UIControl_TextInput(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id); void ReInit(); virtual void setFocus(bool focus); void SetCharLimit(int iLimit); };