#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_SlotList.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_SlotList : public UIControl_Base { private: // IggyName m_addSlotFunc, m_getSlotFunc, m_setRedBoxFunc, // m_setHighlightFunc; IggyName m_addSlotFunc, m_setRedBoxFunc, m_setHighlightFunc; int m_lastHighlighted; public: UIControl_SlotList(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); virtual void ReInit(); void addSlot(int id); void addSlots(int iStartValue, int iCount); void setHighlightSlot(int index); void showSlotRedBox(int index, bool show); virtual void setFocus(bool focus); private: void setSlotHighlighted(int index, bool highlight); };