#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_Progress.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_Progress : public UIControl_Base { private: IggyName m_setProgressFunc, m_showBarFunc; int m_min; int m_max; int m_current; float m_lastPercent; bool m_showingBar; public: UIControl_Progress(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id, int min, int max, int current); virtual void ReInit(); void setProgress(int current); void showBar(bool show); };