#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_CheckBox.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_CheckBox : public UIControl_Base { private: IggyName m_checkedProp, m_funcEnable, m_funcSetCheckBox; bool m_bChecked, m_bEnabled; public: UIControl_CheckBox(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id, bool checked); bool IsChecked(); bool IsEnabled(); void SetEnable(bool enable); void setChecked(bool checked); void TouchSetCheckbox(bool checked); virtual void ReInit(); };