#include "UIControl_ButtonList.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "app/linux/Iggy/include/rrCore.h" #include "util/StringHelpers.h" UIControl_ButtonList::UIControl_ButtonList() { m_itemCount = 0; m_iCurrentSelection = 0; } bool UIControl_ButtonList::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eButtonList); bool success = UIControl_Base::setupControl(scene, parent, controlName); // SlotList specific initialisers m_addNewItemFunc = registerFastName("addNewItem"); m_removeAllItemsFunc = registerFastName("removeAllItems"); m_funcHighlightItem = registerFastName("HighlightItem"); m_funcRemoveItem = registerFastName("RemoveItem"); m_funcSetButtonLabel = registerFastName("SetButtonLabel"); m_funcSetTouchFocus = registerFastName("SetTouchFocus"); m_funcCanTouchTrigger = registerFastName("CanTouchTrigger"); return success; } void UIControl_ButtonList::init(int id) { m_id = id; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value); } void UIControl_ButtonList::ReInit() { UIControl_Base::ReInit(); init(m_id); m_itemCount = 0; m_iCurrentSelection = 0; } void UIControl_ButtonList::clearList() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_removeAllItemsFunc, 0, nullptr); m_itemCount = 0; } void UIControl_ButtonList::addItem(const std::string& label) { addItem(label, m_itemCount); } void UIControl_ButtonList::addItem(const std::string& label, int data) { IggyDataValue result; IggyDataValue value[2]; IggyStringUTF8 stringVal; stringVal.string = const_cast((char*)label.c_str()); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = data; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addNewItemFunc, 2, value); ++m_itemCount; } void UIControl_ButtonList::removeItem(int index) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = index; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcRemoveItem, 1, value); --m_itemCount; } void UIControl_ButtonList::setCurrentSelection(int iSelection) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iSelection; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value); } int UIControl_ButtonList::getCurrentSelection() { return m_iCurrentSelection; } void UIControl_ButtonList::updateChildFocus(int iChild) { m_iCurrentSelection = iChild; } void UIControl_ButtonList::setButtonLabel(int iButtonId, const std::string& label) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iButtonId; IggyStringUTF8 stringVal; stringVal.string = const_cast(label.c_str()); stringVal.length = label.length(); value[1].type = IGGY_DATATYPE_string_UTF8; value[1].string8 = stringVal; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetButtonLabel, 2, value); } void UIControl_DynamicButtonList::tick() { UIControl_ButtonList::tick(); int buttonIndex = 0; std::vector::iterator itr; for (itr = m_labels.begin(); itr != m_labels.end(); itr++) { if (itr->needsUpdating()) { setButtonLabel(buttonIndex, itr->getString()); itr->setUpdated(); } buttonIndex++; } } void UIControl_DynamicButtonList::addItem(UIString label, int data) { if (data < 0) data = m_itemCount; if (data < m_labels.size()) { m_labels[data] = label; } else { while (data > m_labels.size()) { m_labels.push_back(UIString()); } m_labels.push_back(label); } UIControl_ButtonList::addItem(label.getString(), data); } void UIControl_DynamicButtonList::removeItem(int index) { m_labels.erase(m_labels.begin() + index); UIControl_ButtonList::removeItem(index); }