#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_Button.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class UIControl_Button : public UIControl_Base { private: IggyName m_funcEnableButton; public: UIControl_Button(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id); // void init(const std::string &label, int id) { // init(UIString::CONSTANT(label), id); } virtual void ReInit(); void setEnable(bool enable); };