#include "UIControl_Button.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "util/StringHelpers.h" UIControl_Button::UIControl_Button() {} bool UIControl_Button::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eButton); bool success = UIControl_Base::setupControl(scene, parent, controlName); // Button specific initialisers m_funcEnableButton = registerFastName("EnableButton"); return success; } void UIControl_Button::init(UIString label, int id) { m_label = label; m_id = id; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF8; IggyStringUTF8 stringVal; stringVal.string = const_cast(label.getString().c_str()); stringVal.length = label.getString().length(); value[0].string8 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 2, value); } void UIControl_Button::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id); } void UIControl_Button::setEnable(bool enable) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = enable; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcEnableButton, 1, value); }