#pragma once #include #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_BitmapIcon.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl.h" class UIControl_BitmapIcon : public UIControl { private: IggyName m_funcSetTextureName; public: virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void setTextureName(const std::string& iconName); };