#pragma once #include #include "platform/renderer/renderer.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/rrCore.h" class UILayer; class UIComponent_MenuBackground : public UIScene { private: bool m_bSplitscreen; public: UIComponent_MenuBackground(int iPad, void* initData, UILayer* parentLayer); protected: // TODO: This should be pure virtual in this class virtual std::string getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_MenuBackground; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } // RENDERING virtual void render(S32 width, S32 height, IPlatformRenderer::eViewportType viewport); };