#include "app/common/DebugOptions.h" DebugOptions::DebugOptions() { #if defined(_DEBUG_MENUS_ENABLED) #if defined(_CONTENT_PACKAGE) m_bDebugOptions = false; // make them off by default in a content package build #else m_bDebugOptions = true; #endif #else m_bDebugOptions = false; #endif m_bLoadSavesFromFolderEnabled = false; m_bWriteSavesToFolderEnabled = false; m_bMobsDontAttack = false; m_bMobsDontTick = false; m_bFreezePlayers = false; #if defined(_CONTENT_PACAKGE) m_bUseDPadForDebug = false; #else m_bUseDPadForDebug = true; #endif } #if defined(_DEBUG_MENUS_ENABLED) bool DebugOptions::debugArtToolsOn(unsigned int debugMask) { return settingsOn() && (debugMask & (1L << eDebugSetting_ArtTools)) != 0; } #endif