#include "DLCGameRulesFile.h" #include "DLCManager.h" #include "app/common/DLC/DLCGameRules.h" DLCGameRulesFile::DLCGameRulesFile(const std::string& path) : DLCGameRules(DLCManager::e_DLCType_GameRules, path) { m_pbData = nullptr; m_dataBytes = 0; } void DLCGameRulesFile::addData(std::uint8_t* pbData, std::uint32_t dataBytes) { m_pbData = pbData; m_dataBytes = dataBytes; } std::uint8_t* DLCGameRulesFile::getData(std::uint32_t& dataBytes) { dataBytes = m_dataBytes; return m_pbData; }