#include "DLCFile.h" #include #include "app/common/Minecraft_Macros.h" #include "app/common/DLC/DLCManager.h" DLCFile::DLCFile(DLCManager::EDLCType type, const std::string& path) { m_type = type; m_path = path; // store the id bool dlcSkin = path.substr(0, 3).compare("dlc") == 0; if (dlcSkin) { std::string skinValue = path.substr(7, path.size()); skinValue = skinValue.substr(0, skinValue.find_first_of('.')); std::stringstream ss; ss << std::dec << skinValue.c_str(); ss >> m_dwSkinId; m_dwSkinId = MAKE_SKIN_BITMASK(true, m_dwSkinId); } else { m_dwSkinId = 0; } }