#include "DLCCapeFile.h" #include "DLCManager.h" #include "app/common/DLC/DLCFile.h" #include "app/linux/LinuxGame.h" DLCCapeFile::DLCCapeFile(const std::string& path) : DLCFile(DLCManager::e_DLCType_Cape, path) {} void DLCCapeFile::addData(std::uint8_t* pbData, std::uint32_t dataBytes) { app.AddMemoryTextureFile(m_path, pbData, dataBytes); }