#pragma once #include #include #include #include "minecraft/GameEnums.h" class ColourTable { private: unsigned int m_colourValues[eMinecraftColour_COUNT]; static const char* ColourTableElements[eMinecraftColour_COUNT]; static std::unordered_map s_colourNamesMap; public: static void staticCtor(); ColourTable(std::uint8_t* pbData, std::uint32_t dataLength); ColourTable(ColourTable* defaultColours, std::uint8_t* pbData, std::uint32_t dataLength); unsigned int getColour(eMinecraftColour id); unsigned int getColor(eMinecraftColour id) { return getColour(id); } void loadColoursFromData(std::uint8_t* pbData, std::uint32_t dataLength); void setColour(const std::string& colourName, int value); void setColour(const std::string& colourName, const std::string& value); };