#pragma once #include #include #include #include "app/common/App_structs.h" #include "platform/XboxStubs.h" class BannedListManager { public: BannedListManager(); void invalidate(int iPad); void addLevel(int iPad, PlayerUID xuid, char* pszLevelName, bool bWriteToTMS); bool isInList(int iPad, PlayerUID xuid, char* pszLevelName); void removeLevel(int iPad, PlayerUID xuid, char* pszLevelName); void setUniqueMapName(char* pszUniqueMapName); char* getUniqueMapName(); void setBanListCheck(int iPad, bool bVal) { m_BanListCheck[iPad] = bVal; } bool getBanListCheck(int iPad) const { return m_BanListCheck[iPad]; } bool getBanListRead(int iPad) const { return m_bRead_BannedListA[iPad]; } void setBanListRead(int iPad, bool bVal) { m_bRead_BannedListA[iPad] = bVal; } void clearBanList(int iPad) { BannedListA[iPad].pBannedList = nullptr; BannedListA[iPad].byteCount = 0; } BANNEDLIST BannedListA[XUSER_MAX_COUNT]; std::uint8_t* m_pBannedListFileBuffer; unsigned int m_dwBannedListFileSize; private: VBANNEDLIST* m_vBannedListA[XUSER_MAX_COUNT]; bool m_bRead_BannedListA[XUSER_MAX_COUNT]; char m_pszUniqueMapName[14]; bool m_BanListCheck[XUSER_MAX_COUNT]; };