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3 commits

Author SHA1 Message Date
Echo J. 8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical 66b10b8226 fix: remove vibecoded socket initialization fix 2026-03-09 09:52:47 -05:00
Tropical ad1e8369bc refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
Renamed from Common/Network/GameNetworkManager.cpp (Browse further)