Commit graph

10 commits

Author SHA1 Message Date
MatthewBeshay e911e07a58 Refactor C4JThread: modernise API naming and replace Windows constants
Rename all PascalCase methods to camelCase, replace Windows macro constants with C++ constexpr members, convert ThreadPriority to enum class, remove unused Sleep(), fix memory ordering on inline accessors, extract platform code into helpers.
2026-03-31 01:06:06 +11:00
Tropical c9b90cae2c chore: format everything 2026-03-30 02:17:54 -05:00
MatthewBeshay 2117a772d7 checkpoint: refresh supported-path portability baseline 2026-03-26 17:05:31 +11:00
Tropical 357fca24aa refactor: nuke __int64/__uint64 in Minecraft.World 2026-03-21 17:10:36 -05:00
notmatthewbeshay 7feae96ceb Use standard thread IDs in C4JThread 2026-03-16 04:57:54 +11:00
notmatthewbeshay 4f5695d4af Use standard wait result types in C4JThread 2026-03-16 04:55:38 +11:00
notmatthewbeshay 16ae05769d Merge upstream/dev into issue/64-remove-winapi-primitives 2026-03-14 19:20:09 +11:00
Tropical 33d0737d1d chore: format Minecraft.World 2026-03-13 17:06:56 -05:00
notmatthewbeshay 123877d887 Remove WinAPI types from thread naming 2026-03-14 06:32:13 +11:00
ella love 2383fcee6e feat: move script & folder refactor 2026-03-05 03:29:23 -05:00
Renamed from Minecraft.World/C4JThread.h (Browse further)