Commit graph

8 commits

Author SHA1 Message Date
MatthewBeshay be3cb9ad92 fix: undef stb_vorbis macros leaking into unity build chunks 2026-04-01 13:47:25 +11:00
Tropical 1ce8413cfa nuke Minecraft.World stdafx.h 2026-03-31 17:58:27 -05:00
Tropical 2ea30f3ae2 run IWYU on Minecraft.Client 2026-03-31 13:50:13 -05:00
MatthewBeshay ee31bfcec5 refactor: replace POSIX/Win32 APIs with standard C++ equivalents
Replaces platform-specific APIs across 21 files with std::chrono, std::fstream, std::filesystem, and std::this_thread. Adds PlatformTime.h utility header wrapping std::chrono::steady_clock for GetTickCount/QueryPerformanceCounter patterns.
2026-04-01 05:01:37 +11:00
MatthewBeshay e942d0d472 refactor: revert GameMath rename back to Mth 2026-03-31 13:38:53 +11:00
MatthewBeshay 8f0c2a3f26 refactor: replace Mth with GameMath, switch to stdlib math and std::numbers::pi
Inlined trivial wrappers, moved ranged random methods to Random, replaced M_PI with std::numbers::pi, unified DEGRAD/RAD_TO_GRAD as DEG_TO_RAD, fixed getInt/getDouble default fallback bug, and switched non-worldgen sin/cos to sinf/cosf.
2026-03-31 13:12:34 +11:00
Tropical da1d6d8e97 refactor: split java libs and nbt into separate projects 2026-03-30 12:54:00 -05:00
Tropical 5c17c5c9ff move everything to minecraft subdir, switch to absolute include path 2026-03-30 11:01:08 -05:00
Renamed from Minecraft.Client/Common/Source Files/Audio/SoundEngine.cpp (Browse further)