MatthewBeshay
e4520df31f
Restore recursive locking for mutexes converted from CRITICAL_SECTION
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CRITICAL_SECTION is reentrant; std::mutex is not. This caused deadlocks during world generation, post-processing, and saving.
2026-03-30 22:14:14 +11:00
MatthewBeshay
f1df21590b
Merge dev and resolve formatting conflicts
2026-03-30 19:00:30 +11:00
MatthewBeshay
bc6013ab70
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
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Migrates 59 files from WinAPI CRITICAL_SECTION to portable C++ std::mutex/std::lock_guard/std::unique_lock. Removes Linux CRITICAL_SECTION shims from winapi_stubs.h.
2026-03-30 18:45:55 +11:00
Tropical
c9b90cae2c
chore: format everything
2026-03-30 02:17:54 -05:00
MatthewBeshay
12ff12a263
cleanup: flatten dead branches in client render texture and runtime code
2026-03-26 20:29:59 +11:00
Tropical
8f90088611
TU19: merge Minecraft.Client/Rendering
2026-03-21 22:28:58 -05:00
Tropical
e8424f2000
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
Tropical
54dab7708d
refactor: rename Build -> Platform in Minecraft.World
2026-03-08 21:33:18 -05:00
Tropical
cdc08700e4
refactor: unglob std::wstring
2026-03-06 11:50:22 -06:00
ella love
2383fcee6e
feat: move script & folder refactor
2026-03-05 03:29:23 -05:00