* Added Linux version of Iggy
* Expose audio functionality
* Reimplemented IggyAudioOutParamExtendedInformation more carefully
* Link to .o files directly
* Allow required SWF files to be loaded on Linux
* Some other misc ifdef WINDOWS64 fixes
* Another ifdef windows64 fix
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)