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Remove WinAPI types from tutorial helpers
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parent
6e2f40f581
commit
ff592ca6a1
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@ -9,7 +9,7 @@
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#include "../../Minecraft.Client/Network/ClientConnection.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
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ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount,
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ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], std::size_t sourceStatesCount,
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double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool changeGameMode /*= false*/, GameType *targetGameMode /*= 0*/ )
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: TutorialConstraint( -1 )
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{
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@ -73,7 +73,7 @@ void ChangeStateConstraint::tick(int iPad)
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bool inASourceState = false;
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Minecraft *minecraft = Minecraft::GetInstance();
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for(DWORD i = 0; i < m_sourceStatesCount; ++i)
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for(std::size_t i = 0; i < m_sourceStatesCount; ++i)
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{
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if(m_sourceStates[i] == m_tutorial->getCurrentState())
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{
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@ -3,6 +3,8 @@
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#include "TutorialEnum.h"
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#include "TutorialConstraint.h"
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#include <cstddef>
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class AABB;
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class Tutorial;
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class GameType;
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@ -18,7 +20,7 @@ private:
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eTutorial_State m_targetState;
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eTutorial_State *m_sourceStates;
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DWORD m_sourceStatesCount;
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std::size_t m_sourceStatesCount;
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bool m_bHasChanged;
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eTutorial_State m_changedFromState;
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@ -30,8 +32,8 @@ private:
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public:
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virtual ConstraintType getType() { return e_ConstraintChangeState; }
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ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
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ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], std::size_t sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
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~ChangeStateConstraint();
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virtual void tick(int iPad);
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};
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};
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@ -6,6 +6,8 @@
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#include "TutorialMessage.h"
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#include "TutorialEnum.h"
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#include <cstdint>
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// #define TUTORIAL_HINT_DELAY_TIME 14000 // How long we should wait from displaying one hint to the next
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// #define TUTORIAL_DISPLAY_MESSAGE_TIME 7000
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// #define TUTORIAL_MINIMUM_DISPLAY_MESSAGE_TIME 2000
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@ -93,8 +95,8 @@ protected:
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//D3DXVECTOR3 m_OriginalPosition;
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public:
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DWORD lastMessageTime;
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DWORD m_lastHintDisplayedTime;
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std::uint32_t lastMessageTime;
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std::uint32_t m_lastHintDisplayedTime;
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private:
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PopupMessageDetails *m_lastMessage;
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@ -1,14 +1,16 @@
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#pragma once
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#include <cstdint>
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typedef struct {
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WORD index;
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DWORD diffsSize;
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BYTE *diffs;
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DWORD lastByteChanged;
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std::uint16_t index;
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std::uint32_t diffsSize;
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std::uint8_t *diffs;
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std::uint32_t lastByteChanged;
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} TutorialDiff_Chunk;
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typedef struct {
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DWORD diffCount;
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std::uint32_t diffCount;
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TutorialDiff_Chunk *diffs;
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} TutorialDiff_File;
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@ -326,4 +328,4 @@ enum eTutorial_CompletionAction
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e_Tutorial_Completion_Complete_State, // This will make the current tutorial state complete
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints, // This will make the current tutorial state complete, and move the delayed constraints to the gameplay state
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e_Tutorial_Completion_Jump_To_Last_Task,
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};
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};
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