refactor: wire IPlatformLeaderboard and IPlatformNetwork into PlatformServices

This commit is contained in:
MatthewBeshay 2026-04-03 12:12:26 +11:00
parent d2d5cd6536
commit f2a6d29fa1

View file

@ -1,18 +1,15 @@
#pragma once
#include "IPlatformInput.h"
#include "IPlatformLeaderboard.h"
#include "IPlatformNetwork.h"
#include "IPlatformProfile.h"
#include "IPlatformRenderer.h"
#include "IPlatformStorage.h"
class IPlatformInput;
class IPlatformProfile;
class IPlatformRenderer;
class IPlatformStorage;
// Interface references to platform services. World code uses these
// instead of the concrete 4J globals directly. The bindings are
// established by the app layer at startup.
// Interface references to platform services. Game code uses these
// instead of concrete globals directly. Bindings are established
// by the app layer at startup.
extern IPlatformInput& PlatformInput;
extern IPlatformProfile& PlatformProfile;