From edb475212cfa4281f84588619ac708c74b8e8308 Mon Sep 17 00:00:00 2001 From: Tropical <42101043+tropicaaal@users.noreply.github.com> Date: Fri, 6 Mar 2026 02:38:30 -0600 Subject: [PATCH] docs: clarify that `Common` needs to be at the cwd --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 15e8fc688..9abd14374 100644 --- a/README.md +++ b/README.md @@ -111,10 +111,10 @@ meson setup build ## Running -In order to run the compiled binary, you must obtain a copy of a Windows64 build `Common` folder containing compiled media assets to the same directory as the `Minecraft.Client` executable. +In order to run the compiled binary, you must obtain a copy of a Windows64 build `Common` folder containing compiled media assets. The `Common` folder should be placed at the current working directory when you run the `Minecraft.Client` executable. At this time, we don't have the necessary tools to build game resources without Visual Studio, so for the time being these can be obtained from the latest [MinecraftConsoles nightly](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly). 1. Download `LCEWindows64.zip` and extract. -2. Copy the `Common` directory to the same directory as the compiled `Minecraft.Client` binary. -3. Run `./build/Minecraft.Client/Minecraft.Client`. \ No newline at end of file +2. Copy the `Common` directory to your current working directory. +3. Run `Minecraft.Client`. \ No newline at end of file