diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index 01d97cf09..51436e959 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -743,7 +743,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha) #if 1 // 4J - cut down version, we're not using offsetted render lists, or a sorted chunk list, anymore mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2 - shared_ptr player = mc->cameraTargetPlayer; + std::shared_ptr player = mc->cameraTargetPlayer; double xOff = player->xOld + (player->x - player->xOld) * alpha; double yOff = player->yOld + (player->y - player->yOld) * alpha; double zOff = player->zOld + (player->z - player->zOld) * alpha;