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fix: make dlcCheckForCorrupt discardable
from the surrounding context, it seems like this is only called to alert the user rather than the result being used.
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@ -204,7 +204,7 @@ public:
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[[nodiscard]] virtual DLCSkinFile* getDLCSkinFile(
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const std::wstring& name) = 0;
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[[nodiscard]] virtual bool dlcNeedsCorruptCheck() = 0;
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[[nodiscard]] virtual unsigned int dlcCheckForCorrupt(bool showMessage = true) = 0;
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virtual unsigned int dlcCheckForCorrupt(bool showMessage = true) = 0;
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[[nodiscard]] virtual bool dlcReadDataFile(unsigned int& filesProcessed,
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const std::wstring& path, DLCPack* pack,
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bool fromArchive = false) = 0;
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