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fix: correctly declare wchAttrNameA as const in GameRuleManager
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@ -34,7 +34,7 @@ const WCHAR *GameRuleManager::wchTagNameA[] =
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L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
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};
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WCHAR *GameRuleManager::wchAttrNameA[] =
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const WCHAR *GameRuleManager::wchAttrNameA[] =
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{
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L"descriptionName", // eGameRuleAttr_descriptionName
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L"promptName", // eGameRuleAttr_promptName
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