nuke TelemetryManager

This commit is contained in:
Tropical 2026-03-30 21:03:21 -05:00
parent ed9701fc4d
commit e8052fc495
24 changed files with 67 additions and 782 deletions

View file

@ -1,403 +0,0 @@
#include "Minecraft.World/Header Files/stdafx.h"
#include "../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "Minecraft.World/net/minecraft/world/level/LevelSettings.h"
#include "Minecraft.World/net/minecraft/world/level/storage/LevelData.h"
#include "Minecraft.World/net/minecraft/world/level/Level.h"
#include "TelemetryManager.h"
CTelemetryManager* TelemetryManager = new CTelemetryManager();
int32_t CTelemetryManager::Init() { return 0; }
int32_t CTelemetryManager::Tick() { return 0; }
int32_t CTelemetryManager::Flush() { return 0; }
bool CTelemetryManager::RecordPlayerSessionStart(int iPad) { return true; }
bool CTelemetryManager::RecordPlayerSessionExit(int iPad, int exitStatus) {
return true;
}
bool CTelemetryManager::RecordHeartBeat(int iPad) { return true; }
bool CTelemetryManager::RecordLevelStart(int iPad,
ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty,
int numberOfLocalPlayers,
int numberOfOnlinePlayers) {
if (iPad == ProfileManager.GetPrimaryPad()) m_bFirstFlush = true;
++m_levelInstanceID;
m_fLevelStartTime[iPad] = app.getAppTime();
return true;
}
bool CTelemetryManager::RecordLevelExit(int iPad,
ESen_LevelExitStatus levelExitStatus) {
return true;
}
bool CTelemetryManager::RecordLevelSaveOrCheckpoint(int iPad,
int saveOrCheckPointID,
int saveSizeInBytes) {
return true;
}
bool CTelemetryManager::RecordLevelResume(
int iPad, ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers,
int numberOfOnlinePlayers, int saveOrCheckPointID) {
return true;
}
bool CTelemetryManager::RecordPauseOrInactive(int iPad) { return true; }
bool CTelemetryManager::RecordUnpauseOrActive(int iPad) { return true; }
bool CTelemetryManager::RecordMenuShown(int iPad, EUIScene menuID,
int optionalMenuSubID) {
return true;
}
bool CTelemetryManager::RecordAchievementUnlocked(int iPad, int achievementID,
int achievementGamerscore) {
return true;
}
bool CTelemetryManager::RecordMediaShareUpload(
int iPad, ESen_MediaDestination mediaDestination,
ESen_MediaType mediaType) {
return true;
}
bool CTelemetryManager::RecordUpsellPresented(int iPad, ESen_UpsellID upsellId,
int marketplaceOfferID) {
return true;
}
bool CTelemetryManager::RecordUpsellResponded(
int iPad, ESen_UpsellID upsellId, int marketplaceOfferID,
ESen_UpsellOutcome upsellOutcome) {
return true;
}
bool CTelemetryManager::RecordPlayerDiedOrFailed(
int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID,
int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CTelemetryManager::RecordEnemyKilledOrOvercome(
int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID,
int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CTelemetryManager::RecordTexturePackLoaded(int iPad, int texturePackId,
bool purchased) {
return true;
}
bool CTelemetryManager::RecordSkinChanged(int iPad, int dwSkinId) {
return true;
}
bool CTelemetryManager::RecordBanLevel(int iPad) { return true; }
bool CTelemetryManager::RecordUnBanLevel(int iPad) { return true; }
///////////////////////////////////////////////////////////////////
// 4J-JEV: FOLLOWING LOGIC TAKEN FROM XBOX 'SentientManager.cpp' //
///////////////////////////////////////////////////////////////////
/*
Number of seconds elapsed since Sentient initialize.
Title needs to track this and report it as a property.
These times will be used to create timelines and understand durations.
This should be tracked independently of saved games (restoring a save should not
reset the seconds since initialize)
*/
int CTelemetryManager::GetSecondsSinceInitialize() {
return static_cast<int>(app.getAppTime() - m_initialiseTime);
}
/*
An in-game setting that significantly differentiates the play style of the game.
(This should be captured as an integer and correspond to mode specific to the
game.) Teams will have to provide the game mappings that correspond to the
integers. The intent is to allow teams to capture data on the highest level
categories of gameplay in their game. For example, a game mode could be the name
of the specific mini game (eg: golf vs darts) or a specific multiplayer mode
(eg: hoard vs beast.) ModeID = 0 means undefined or unknown. The intent is to
answer the question "How are players playing your game?"
*/
int CTelemetryManager::GetMode(int userId) {
int mode = static_cast<int>(eTelem_ModeId_Undefined);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[userId] != nullptr &&
pMinecraft->localplayers[userId]->level != nullptr &&
pMinecraft->localplayers[userId]->level->getLevelData() != nullptr) {
GameType* gameType = pMinecraft->localplayers[userId]
->level->getLevelData()
->getGameType();
if (gameType->isSurvival()) {
mode = static_cast<int>(eTelem_ModeId_Survival);
} else if (gameType->isCreative()) {
mode = static_cast<int>(eTelem_ModeId_Creative);
} else {
mode = static_cast<int>(eTelem_ModeId_Undefined);
}
}
return mode;
}
/*
Used when a title has more heirarchy required.
OptionalSubMode ID = 0 means undefined or unknown.
For titles that have sub-modes (Sports/Football).
Mode is always an indicator of "How is the player choosing to play my game?" so
these do not have to be consecutive. LevelIDs and SubLevelIDs can be reused as
they will always be paired with a Mode/SubModeID, Mode should be unique -
SubMode can be shared between modes.
*/
int CTelemetryManager::GetSubMode(int userId) {
int subMode = static_cast<int>(eTelem_SubModeId_Undefined);
if (Minecraft::GetInstance()->isTutorial()) {
subMode = static_cast<int>(eTelem_SubModeId_Tutorial);
} else {
subMode = static_cast<int>(eTelem_SubModeId_Normal);
}
return subMode;
}
/*
This is a more granular view of mode, allowing teams to get a sense of the
levels or maps players are playing and providing some insight into how players
progress through a game. Teams will have to provide the game mappings that
correspond to the integers. The intent is that a level is highest level at which
modes can be dissected and provides an indication of player progression in a
game. The intent is that level start and ends do not occur more than every 2
minutes or so, otherwise the data reported will be difficult to understand.
Levels are unique only within a given modeID - so you can have a ModeID =1,
LevelID =1 and a different ModeID=2, LevelID = 1 indicate two completely
different levels. LevelID = 0 means undefined or unknown.
*/
int CTelemetryManager::GetLevelId(int userId) {
int levelId = static_cast<int>(eTelem_LevelId_Undefined);
levelId = static_cast<int>(eTelem_LevelId_PlayerGeneratedLevel);
return levelId;
}
/*
Used when a title has more heirarchy required. OptionalSubLevel ID = 0 means
undefined or unknown. For titles that have sub-levels. Level is always an
indicator of "How far has the player progressed." so when possible these should
be consecutive or at least monotonically increasing. LevelIDs and SubLevelIDs
can be reused as they will always be paired with a Mode/SubModeID
*/
int CTelemetryManager::GetSubLevelId(int userId) {
int subLevelId = static_cast<int>(eTelem_SubLevelId_Undefined);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[userId] != nullptr) {
switch (pMinecraft->localplayers[userId]->dimension) {
case 0:
subLevelId = static_cast<int>(eTelem_SubLevelId_Overworld);
break;
case -1:
subLevelId = static_cast<int>(eTelem_SubLevelId_Nether);
break;
case 1:
subLevelId = static_cast<int>(eTelem_SubLevelId_End);
break;
};
}
return subLevelId;
}
/*
Build version of the title, used to track changes in development as well as
patches/title updates Allows developer to separate out stats from different
builds
*/
int CTelemetryManager::GetTitleBuildId() {
return static_cast<int>(VER_PRODUCTBUILD);
}
/*
Generated by the game every time LevelStart or LevelResume is called.
This should be a unique ID (can be sequential) within a session.
Helps differentiate level attempts when a play plays the same mode/level -
especially with aggregated stats
*/
int CTelemetryManager::GetLevelInstanceID() { return m_levelInstanceID; }
/*
MultiplayerinstanceID is a title-generated value that is the same for all
players in the same multiplayer session. Link up players into a single
multiplayer session ID.
*/
int CTelemetryManager::GetMultiplayerInstanceID() {
return m_multiplayerInstanceID;
}
int CTelemetryManager::GenerateMultiplayerInstanceId() { return 0; }
void CTelemetryManager::SetMultiplayerInstanceId(int value) {
m_multiplayerInstanceID = value;
}
/*
Indicates whether the game is being played in single or multiplayer mode and
whether multiplayer is being played locally or over live. How social is your
game? How do people play it?
*/
int CTelemetryManager::GetSingleOrMultiplayer() {
int singleOrMultiplayer =
static_cast<int>(eSen_SingleOrMultiplayer_Undefined);
// Unused
// eSen_SingleOrMultiplayer_Single_Player
// eSen_SingleOrMultiplayer_Multiplayer_Live
if (app.GetLocalPlayerCount() == 1 &&
g_NetworkManager.GetOnlinePlayerCount() == 0) {
singleOrMultiplayer =
static_cast<int>(eSen_SingleOrMultiplayer_Single_Player);
} else if (app.GetLocalPlayerCount() > 1 &&
g_NetworkManager.GetOnlinePlayerCount() == 0) {
singleOrMultiplayer =
static_cast<int>(eSen_SingleOrMultiplayer_Multiplayer_Local);
} else if (app.GetLocalPlayerCount() == 1 &&
g_NetworkManager.GetOnlinePlayerCount() > 0) {
singleOrMultiplayer =
static_cast<int>(eSen_SingleOrMultiplayer_Multiplayer_Live);
} else if (app.GetLocalPlayerCount() > 1 &&
g_NetworkManager.GetOnlinePlayerCount() > 0) {
singleOrMultiplayer = static_cast<int>(
eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live);
}
return singleOrMultiplayer;
}
/*
An in-game setting that differentiates the challenge imposed on the user.
Normalized to a standard 5-point scale. Are players changing the difficulty?
*/
int CTelemetryManager::GetDifficultyLevel(int diff) {
int difficultyLevel = static_cast<int>(eSen_DifficultyLevel_Undefined);
switch (diff) {
case 0:
difficultyLevel = static_cast<int>(eSen_DifficultyLevel_Easiest);
break;
case 1:
difficultyLevel = static_cast<int>(eSen_DifficultyLevel_Easier);
break;
case 2:
difficultyLevel = static_cast<int>(eSen_DifficultyLevel_Normal);
break;
case 3:
difficultyLevel = static_cast<int>(eSen_DifficultyLevel_Harder);
break;
}
// Unused
// eSen_DifficultyLevel_Hardest = 5,
return difficultyLevel;
}
/*
Differentiates trial/demo from full purchased titles
Is this a full title or demo?
*/
int CTelemetryManager::GetLicense() {
int license = eSen_License_Undefined;
if (ProfileManager.IsFullVersion()) {
license = static_cast<int>(eSen_License_Full_Purchased_Title);
} else {
license = static_cast<int>(eSen_License_Trial_or_Demo);
}
return license;
}
/*
This is intended to capture whether players played using default control scheme
or customized the control scheme. Are players customizing your controls?
*/
int CTelemetryManager::GetDefaultGameControls() {
int defaultGameControls = eSen_DefaultGameControls_Undefined;
// Unused
// eSen_DefaultGameControls_Custom_controls
defaultGameControls = eSen_DefaultGameControls_Default_controls;
return defaultGameControls;
}
/*
Are players changing default audio settings?
This is intended to capture whether players are playing with or without volume
and whether they make changes from the default audio settings.
*/
int CTelemetryManager::GetAudioSettings(int userId) {
int audioSettings = static_cast<int>(eSen_AudioSettings_Undefined);
if (userId == ProfileManager.GetPrimaryPad()) {
unsigned char volume =
app.GetGameSettings(userId, eGameSetting_SoundFXVolume);
if (volume == 0) {
audioSettings = static_cast<int>(eSen_AudioSettings_Off);
} else if (volume == DEFAULT_VOLUME_LEVEL) {
audioSettings = static_cast<int>(eSen_AudioSettings_On_Default);
} else {
audioSettings =
static_cast<int>(eSen_AudioSettings_On_CustomSetting);
}
}
return audioSettings;
}
/*
Refers to the highest level performance metric for your game.
For example, a performance metric could points earned, race time, total kills,
etc. This is entirely up to you and will help us understand how well the player
performed, or how far the player progressed  in the level before exiting. How
far did users progress before failing/exiting the level?
*/
int CTelemetryManager::GetLevelExitProgressStat1() {
// 4J Stu - Unused
return 0;
}
/*
Refers to the highest level performance metric for your game.
For example, a performance metric could points earned, race time, total kills,
etc. This is entirely up to you and will help us understand how well the player
performed, or how far the player progressed  in the level before exiting. How
far did users progress before failing/exiting the level?
*/
int CTelemetryManager::GetLevelExitProgressStat2() {
// 4J Stu - Unused
return 0;
}

View file

@ -1,97 +0,0 @@
#pragma once
// On Linux, the Orbis TelemetryEnum.h is already pulled in via stdafx.h ->
// SentientManager.h -> MinecraftTelemetry.h. Using the Windows64 path would
// cause duplicate enum definitions.
#if defined(__linux__)
#include "../../../Linux/Sentient/TelemetryEnum.h"
#else
#include "../../../Windows64/Source Files/Sentient/TelemetryEnum.h"
#endif
#include "../UI/All Platforms/UIEnums.h"
class CTelemetryManager {
public:
virtual int32_t Init();
virtual int32_t Tick();
virtual int32_t Flush();
virtual bool RecordPlayerSessionStart(int iPad);
virtual bool RecordPlayerSessionExit(int iPad, int exitStatus);
virtual bool RecordHeartBeat(int iPad);
virtual bool RecordLevelStart(int iPad, ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty, int numberOfLocalPlayers,
int numberOfOnlinePlayers);
virtual bool RecordLevelExit(int iPad,
ESen_LevelExitStatus levelExitStatus);
virtual bool RecordLevelSaveOrCheckpoint(int iPad, int saveOrCheckPointID,
int saveSizeInBytes);
virtual bool RecordLevelResume(int iPad, ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty, int numberOfLocalPlayers,
int numberOfOnlinePlayers,
int saveOrCheckPointID);
virtual bool RecordPauseOrInactive(int iPad);
virtual bool RecordUnpauseOrActive(int iPad);
virtual bool RecordMenuShown(int iPad, EUIScene menuID,
int optionalMenuSubID);
virtual bool RecordAchievementUnlocked(int iPad, int achievementID,
int achievementGamerscore);
virtual bool RecordMediaShareUpload(int iPad,
ESen_MediaDestination mediaDestination,
ESen_MediaType mediaType);
virtual bool RecordUpsellPresented(int iPad, ESen_UpsellID upsellId,
int marketplaceOfferID);
virtual bool RecordUpsellResponded(int iPad, ESen_UpsellID upsellId,
int marketplaceOfferID,
ESen_UpsellOutcome upsellOutcome);
virtual bool RecordPlayerDiedOrFailed(int iPad, int lowResMapX,
int lowResMapY, int lowResMapZ,
int mapID, int playerWeaponID,
int enemyWeaponID,
ETelemetryChallenges enemyTypeID);
virtual bool RecordEnemyKilledOrOvercome(int iPad, int lowResMapX,
int lowResMapY, int lowResMapZ,
int mapID, int playerWeaponID,
int enemyWeaponID,
ETelemetryChallenges enemyTypeID);
virtual bool RecordTexturePackLoaded(int iPad, int texturePackId,
bool purchased);
virtual bool RecordSkinChanged(int iPad, int dwSkinId);
virtual bool RecordBanLevel(int iPad);
virtual bool RecordUnBanLevel(int iPad);
virtual int GetMultiplayerInstanceID();
virtual int GenerateMultiplayerInstanceId();
virtual void SetMultiplayerInstanceId(int value);
protected:
float m_initialiseTime;
float m_lastHeartbeat;
bool m_bFirstFlush;
float m_fLevelStartTime[XUSER_MAX_COUNT];
int m_multiplayerInstanceID;
int m_levelInstanceID;
// Helper functions to get the various common settings
int GetSecondsSinceInitialize();
int GetMode(int userId);
int GetSubMode(int userId);
int GetLevelId(int userId);
int GetSubLevelId(int userId);
int GetTitleBuildId();
int GetLevelInstanceID();
int GetSingleOrMultiplayer();
int GetDifficultyLevel(int diff);
int GetLicense();
int GetDefaultGameControls();
int GetAudioSettings(int userId);
int GetLevelExitProgressStat1();
int GetLevelExitProgressStat2();
};
extern CTelemetryManager* TelemetryManager;

View file

@ -35,16 +35,14 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task,
eTelemetryTutorial_TrialStart));
e_Tutorial_Completion_Jump_To_Last_Task));
} else {
if (getCompleted(eTutorial_Telemetry_Halfway)) {
addTask(e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task,
eTelemetryTutorial_TrialStart));
e_Tutorial_Completion_Jump_To_Last_Task));
} else {
addTask(e_Tutorial_State_Gameplay,
new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
@ -182,12 +180,11 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
// END OF BASIC TUTORIAL
addTask(
e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task,
eTelemetryTutorial_Halfway));
addTask(e_Tutorial_State_Gameplay,
new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task));
// START OF FULL TUTORIAL
@ -286,9 +283,9 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
// of the earlier tasks will skip to the last task when complete, and this
// is the one that we want the player to see.
ProcedureCompoundTask* finalTask = new ProcedureCompoundTask(this);
finalTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_COMPLETED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
true, ACTION_MENU_A, eTelemetryTutorial_Complete));
finalTask->AddTask(new InfoTask(this, IDS_TUTORIAL_COMPLETED,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
true, ACTION_MENU_A));
// 4J Stu - Remove this string as it refers to things that don't exist in
// the current tutorial world!
// finalTask->AddTask( new InfoTask(this,
@ -574,8 +571,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_REDSTONE_OVERVIEW,
IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Redstone_And_Pistons));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Redstone_And_Piston,
new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -628,8 +624,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_PORTAL_OVERVIEW,
IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Portal));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Portal,
new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -673,8 +668,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW,
IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Jump_To_Last_Task,
eTelemetryTutorial_CreativeMode));
e_Tutorial_Completion_Jump_To_Last_Task));
addTask(e_Tutorial_State_CreativeMode,
new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -751,8 +745,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Brewing));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
ProcedureCompoundTask* fillWaterBottleTask =
new ProcedureCompoundTask(this);
@ -815,8 +808,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Enchanting));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Enchanting,
new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY,
@ -866,8 +858,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW,
IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Anvil));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Anvil,
new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY,
@ -916,8 +907,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW,
IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Trading));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Trading,
new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY,
@ -965,8 +955,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW,
IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Trading));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Fireworks,
new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_PURPOSE,
@ -1003,8 +992,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_BEACON_OVERVIEW,
IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Beacon));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Beacon,
new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_PURPOSE,
@ -1041,8 +1029,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_HOPPER_OVERVIEW,
IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Hopper));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Hopper,
new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_PURPOSE,
@ -1092,8 +1079,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true,
ACTION_MENU_A, ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Enderchest));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Enderchests,
new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY,
@ -1130,8 +1116,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_FARMING_OVERVIEW,
IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Farming));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Farming,
new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS,
@ -1199,8 +1184,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_BREEDING_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Breeding));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Breeding,
new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED,
@ -1261,8 +1245,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
this, IDS_TUTORIAL_GOLEM_OVERVIEW,
IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Golem));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Golem,
new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN,

View file

@ -12,8 +12,7 @@ ChoiceTask::ChoiceTask(
Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
bool requiresUserInput /*= false*/, int iConfirmMapping /*= 0*/,
int iCancelMapping /*= 0*/,
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/,
ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/)
: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
false) {
if (requiresUserInput == true) {
@ -29,15 +28,12 @@ ChoiceTask::ChoiceTask(
m_promptId = promptId;
tutorial->addMessage(m_promptId);
m_eTelemetryEvent = telemetryEvent;
}
bool ChoiceTask::isCompleted() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
sendTelemetry();
enableConstraints(false, true);
return true;
}
@ -65,7 +61,6 @@ bool ChoiceTask::isCompleted() {
}
if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
sendTelemetry();
enableConstraints(false, true);
}
return m_bConfirmMappingComplete || m_bCancelMappingComplete;
@ -100,26 +95,3 @@ void ChoiceTask::handleUIInput(int iAction) {
}
}
}
void ChoiceTask::sendTelemetry() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_eTelemetryEvent != eTelemetryChallenges_Unknown) {
bool firstPlay = true;
// We only store first play for some of the events
switch (m_eTelemetryEvent) {
case eTelemetryTutorial_TrialStart:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_TrialStart);
tutorial->setCompleted(eTutorial_Telemetry_TrialStart);
break;
case eTelemetryTutorial_Halfway:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_Halfway);
tutorial->setCompleted(eTutorial_Telemetry_Halfway);
break;
default:
break;
};
}
}

View file

@ -10,8 +10,6 @@ private:
bool m_bConfirmMappingComplete, m_bCancelMappingComplete;
eTutorial_CompletionAction m_cancelAction;
ETelemetryChallenges m_eTelemetryEvent;
bool CompletionMaskIsValid();
public:
@ -19,14 +17,10 @@ public:
Tutorial* tutorial, int descriptionId, int promptId = -1,
bool requiresUserInput = false, int iConfirmMapping = 0,
int iCancelMapping = 0,
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None);
virtual bool isCompleted();
virtual eTutorial_CompletionAction getCompletionAction();
virtual int getPromptId();
virtual void setAsCurrentTask(bool active = true);
virtual void handleUIInput(int iAction);
private:
void sendTelemetry();
};

View file

@ -13,11 +13,10 @@ HorseChoiceTask::HorseChoiceTask(Tutorial* tutorial, int iDescHorse,
int iDescDonkey, int iDescMule, int iPromptId,
bool requiresUserInput, int iConfirmMapping,
int iCancelMapping,
eTutorial_CompletionAction cancelAction,
ETelemetryChallenges telemetryEvent)
eTutorial_CompletionAction cancelAction)
: ChoiceTask(tutorial, -1, iPromptId, requiresUserInput, iConfirmMapping,
iCancelMapping, cancelAction, telemetryEvent) {
iCancelMapping, cancelAction) {
m_eHorseType = -1;
m_iDescMule = iDescMule;
m_iDescDonkey = iDescDonkey;

View file

@ -14,8 +14,7 @@ public:
Tutorial* tutorial, int iDescHorse, int iDescDonkey, int iDescMule,
int iPromptId = -1, bool requiresUserInput = false,
int iConfirmMapping = 0, int iCancelMapping = 0,
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None);
virtual int getDescriptionId();

View file

@ -10,8 +10,7 @@
InfoTask::InfoTask(
Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
bool requiresUserInput /*= false*/, int iMapping /*= 0*/,
ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
bool requiresUserInput /*= false*/, int iMapping /*= 0*/)
: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
false) {
if (requiresUserInput == true) {
@ -21,8 +20,6 @@ InfoTask::InfoTask(
m_promptId = promptId;
tutorial->addMessage(m_promptId);
m_eTelemetryEvent = telemetryEvent;
}
bool InfoTask::isCompleted() {
@ -74,7 +71,6 @@ bool InfoTask::isCompleted() {
}
if (bAllComplete == true) {
sendTelemetry();
enableConstraints(false, true);
}
bIsCompleted = bAllComplete;
@ -103,21 +99,3 @@ void InfoTask::handleUIInput(int iAction) {
}
}
}
void InfoTask::sendTelemetry() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_eTelemetryEvent != eTelemetryChallenges_Unknown) {
bool firstPlay = true;
// We only store first play for some of the events
switch (m_eTelemetryEvent) {
case eTelemetryTutorial_Complete:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_Complete);
tutorial->setCompleted(eTutorial_Telemetry_Complete);
break;
default:
break;
};
}
}

View file

@ -8,20 +8,14 @@ class InfoTask : public TutorialTask {
private:
std::unordered_map<int, bool> completedMappings;
ETelemetryChallenges m_eTelemetryEvent;
bool CompletionMaskIsValid();
public:
InfoTask(
Tutorial* tutorial, int descriptionId, int promptId = -1,
bool requiresUserInput = false, int iMapping = 0,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
bool requiresUserInput = false, int iMapping = 0);
virtual bool isCompleted();
virtual int getPromptId();
virtual void setAsCurrentTask(bool active = true);
virtual void handleUIInput(int iAction);
private:
void sendTelemetry();
};

View file

@ -1382,8 +1382,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
inventoryOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_INV_OVERVIEW,
IDS_TUTORIAL_PROMPT_INV_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_Inventory));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
inventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_INV_PICK_UP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1412,8 +1411,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
creativeInventoryOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW,
IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_CreativeInventory));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1446,8 +1444,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
craftingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_CRAFT_OVERVIEW,
IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_Crafting));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
craftingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CRAFT_NAV,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1495,8 +1492,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
furnaceOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_FURNACE_OVERVIEW,
IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_Furnace));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
furnaceOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FURNACE_METHOD,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1522,8 +1518,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
brewingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_BrewingMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
brewingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_METHOD,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1552,8 +1547,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
enchantingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_EnchantingMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1585,8 +1579,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
anvilOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_AnvilMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1624,8 +1617,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
tradingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_TradingMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1659,8 +1651,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
IDS_TUTORIAL_TASK_MULE_OVERVIEW,
IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Horse));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_INTRO,
@ -1716,8 +1707,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
horseMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_HorseMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
horseMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1742,8 +1732,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
fireworksMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_FireworksMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1785,8 +1774,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
beaconMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State,
eTelemetryTutorial_BeaconMenu));
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
beaconMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
@ -1811,8 +1799,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
this, IDS_TUTORIAL_TASK_MINECART_OVERVIEW,
IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Minecart));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Riding_Minecart,
new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_RAILS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -1839,8 +1826,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
this, IDS_TUTORIAL_TASK_BOAT_OVERVIEW,
IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Boat));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Riding_Boat,
new InfoTask(this, IDS_TUTORIAL_TASK_BOAT_STEER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -1859,8 +1845,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
this, IDS_TUTORIAL_TASK_FISHING_OVERVIEW,
IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Fishing));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Fishing,
new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_CAST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -1887,8 +1872,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
this, IDS_TUTORIAL_TASK_BED_OVERVIEW,
IDS_TUTORIAL_PROMPT_BED_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_Bed));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Bed,
new InfoTask(this, IDS_TUTORIAL_TASK_BED_PLACEMENT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
@ -1911,8 +1895,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
this, IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW,
IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
eTelemetryTutorial_FoodBar));
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Food_Bar,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,

View file

@ -416,8 +416,6 @@ void IUIScene_PauseMenu::_ExitWorld(void* lpParameter) {
}
pMinecraft->setLevel(nullptr, exitReasonStringId, nullptr, saveStats);
TelemetryManager->Flush();
app.m_gameRules.unloadCurrentGameRules();
// app.m_Audio.unloadCurrentAudioDetails();

View file

@ -135,7 +135,6 @@ using namespace DirectX;
#include "../Common/Source Files/DLC/DLCSkinFile.h"
#include "../Common/Source Files/DLC/DLCManager.h"
#include "../Common/Source Files/DLC/DLCPack.h"
#include "../Common/Source Files/Telemetry/TelemetryManager.h"
#include "extraX64client.h"

View file

@ -133,9 +133,6 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet) {
if (m_userIndex == ProfileManager.GetPrimaryPad()) {
iUserID = m_userIndex;
TelemetryManager->SetMultiplayerInstanceId(
packet->m_multiplayerInstanceId);
} else {
if (!networkPlayer->IsGuest() && networkPlayer->IsLocal()) {
// find the pad number of this local player

View file

@ -277,7 +277,7 @@ void MultiplayerLocalPlayer::clientSideCloseContainer() {
}
void MultiplayerLocalPlayer::hurtTo(float newHealth,
ETelemetryChallenges damageSource) {
uint8_t damageSource) {
if (flashOnSetHealth) {
LocalPlayer::hurtTo(newHealth, damageSource);
} else {
@ -335,25 +335,6 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e) {
input->sneaking = false;
}
if (isRiding) {
ETelemetryChallenges eventType = eTelemetryChallenges_Unknown;
if (this->riding != nullptr) {
switch (riding->GetType()) {
case eTYPE_BOAT:
eventType = eTelemetryInGame_Ride_Boat;
break;
case eTYPE_MINECART:
eventType = eTelemetryInGame_Ride_Minecart;
break;
case eTYPE_PIG:
eventType = eTelemetryInGame_Ride_Pig;
break;
default:
break;
};
}
}
updateRichPresence();
Minecraft* pMinecraft = Minecraft::GetInstance();

View file

@ -69,7 +69,7 @@ protected:
public:
virtual void closeContainer();
void clientSideCloseContainer();
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void hurtTo(float newHealth, uint8_t damageSource);
virtual void awardStat(Stat* stat, const std::vector<uint8_t>& param);
void awardStatFromServer(Stat* stat, std::vector<uint8_t>& param);
void onUpdateAbilities();

View file

@ -753,7 +753,7 @@ void LocalPlayer::chat(const std::wstring& message) {}
bool LocalPlayer::isSneaking() { return input->sneaking && !m_isSleeping; }
void LocalPlayer::hurtTo(float newHealth, ETelemetryChallenges damageSource) {
void LocalPlayer::hurtTo(float newHealth, uint8_t damageSource) {
float dmg = getHealth() - newHealth;
if (dmg <= 0) {
setHealth(newHealth);

View file

@ -139,7 +139,7 @@ public:
virtual void chat(const std::wstring& message);
virtual bool isSneaking();
// virtual bool isIdle();
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void hurtTo(float newHealth, uint8_t damageSource);
virtual void respawn();
virtual void animateRespawn();
virtual void displayClientMessage(int messageId);

View file

@ -48,7 +48,6 @@
#include "commands/ServerCommandDispatcher.h"
#include "Minecraft.World/net/minecraft/world/level/biome/BiomeSource.h"
#include "level/PlayerChunkMap.h"
#include "../../../Common/Source Files/Telemetry/TelemetryManager.h"
#define DEBUG_SERVER_DONT_SPAWN_MOBS 0

View file

@ -221,8 +221,9 @@ void PlayerList::placeNewPlayer(Connection* connection,
level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(),
(uint8_t)level->dimension->id, (uint8_t)level->getMaxBuildHeight(),
(uint8_t)getMaxPlayers(), level->difficulty,
TelemetryManager->GetMultiplayerInstanceID(), (uint8_t)playerIndex,
level->useNewSeaLevel(), player->getAllPlayerGamePrivileges(),
0 /*TelemetryManager->GetMultiplayerInstanceID()*/,
(uint8_t)playerIndex, level->useNewSeaLevel(),
player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale())));
playerConnection->send(std::shared_ptr<SetSpawnPositionPacket>(

View file

@ -657,101 +657,8 @@ bool ServerPlayer::hurt(DamageSource* dmgSource, float dmg) {
}
}
}
bool returnVal = Player::hurt(dmgSource, dmg);
if (returnVal) {
// 4J Stu - Work out the source of this damage for telemetry
m_lastDamageSource = eTelemetryChallenges_Unknown;
if (dmgSource == DamageSource::fall)
m_lastDamageSource = eTelemetryPlayerDeathSource_Fall;
else if (dmgSource == DamageSource::onFire ||
dmgSource == DamageSource::inFire)
m_lastDamageSource = eTelemetryPlayerDeathSource_Fire;
else if (dmgSource == DamageSource::lava)
m_lastDamageSource = eTelemetryPlayerDeathSource_Lava;
else if (dmgSource == DamageSource::drown)
m_lastDamageSource = eTelemetryPlayerDeathSource_Water;
else if (dmgSource == DamageSource::inWall)
m_lastDamageSource = eTelemetryPlayerDeathSource_Suffocate;
else if (dmgSource == DamageSource::outOfWorld)
m_lastDamageSource = eTelemetryPlayerDeathSource_OutOfWorld;
else if (dmgSource == DamageSource::cactus)
m_lastDamageSource = eTelemetryPlayerDeathSource_Cactus;
else {
std::shared_ptr<Entity> source = dmgSource->getEntity();
if (source != nullptr) {
switch (source->GetType()) {
case eTYPE_PLAYER:
case eTYPE_SERVERPLAYER:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Player_Weapon;
break;
case eTYPE_WOLF:
m_lastDamageSource = eTelemetryPlayerDeathSource_Wolf;
break;
case eTYPE_CREEPER:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Explosion_Creeper;
break;
case eTYPE_SKELETON:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Skeleton;
break;
case eTYPE_SPIDER:
m_lastDamageSource = eTelemetryPlayerDeathSource_Spider;
break;
case eTYPE_ZOMBIE:
m_lastDamageSource = eTelemetryPlayerDeathSource_Zombie;
break;
case eTYPE_PIGZOMBIE:
m_lastDamageSource =
eTelemetryPlayerDeathSource_ZombiePigman;
break;
case eTYPE_GHAST:
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
break;
case eTYPE_SLIME:
m_lastDamageSource = eTelemetryPlayerDeathSource_Slime;
break;
case eTYPE_PRIMEDTNT:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Explosion_Tnt;
break;
case eTYPE_ARROW:
if ((std::dynamic_pointer_cast<Arrow>(source))->owner !=
nullptr) {
std::shared_ptr<Entity> attacker =
(std::dynamic_pointer_cast<Arrow>(source))
->owner;
if (attacker != nullptr) {
switch (attacker->GetType()) {
case eTYPE_SKELETON:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Skeleton;
break;
case eTYPE_PLAYER:
case eTYPE_SERVERPLAYER:
m_lastDamageSource =
eTelemetryPlayerDeathSource_Player_Arrow;
break;
default:
break;
}
}
}
break;
case eTYPE_FIREBALL:
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
break;
default:
break;
};
}
};
}
return returnVal;
return Player::hurt(dmgSource, dmg);
}
bool ServerPlayer::canHarmPlayer(std::shared_ptr<Player> target) {

View file

@ -201,5 +201,6 @@ public:
protected:
// 4J Added to record telemetry of player deaths, this should store the last
// source of damage
ETelemetryChallenges m_lastDamageSource;
// 4jcraft: fuck you 4J
uint8_t m_lastDamageSource;
};

View file

@ -111,5 +111,4 @@ void MemSect(int sect);
#include "Minecraft.Client/Common/Potion_Macros.h"
#include "Minecraft.Client/Common/Source Files/Console_Debug_enum.h"
#include "Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRulesConstants.h"
#include "Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRules.h"
#include "Minecraft.Client/Common/Source Files/Telemetry/TelemetryManager.h"
#include "Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRules.h"

View file

@ -9,11 +9,11 @@ SetHealthPacket::SetHealthPacket() {
this->food = 0;
this->saturation = 0;
this->damageSource = eTelemetryChallenges_Unknown;
this->damageSource = 0; // 4jcraft: previously eTelemetryChallenges_Unknown
}
SetHealthPacket::SetHealthPacket(float health, int food, float saturation,
ETelemetryChallenges damageSource) {
uint8_t damageSource) {
this->health = health;
this->food = food;
this->saturation = saturation;
@ -27,9 +27,8 @@ void SetHealthPacket::read(DataInputStream* dis) // throws IOException
health = dis->readFloat();
food = dis->readShort();
saturation = dis->readFloat();
// exhaustion = dis.readFloat();
damageSource = (ETelemetryChallenges)dis->readByte();
damageSource = (uint8_t)dis->readByte();
}
void SetHealthPacket::write(DataOutputStream* dos) // throws IOException
@ -37,7 +36,6 @@ void SetHealthPacket::write(DataOutputStream* dos) // throws IOException
dos->writeFloat(health);
dos->writeShort(food);
dos->writeFloat(saturation);
// dos.writeFloat(exhaustion);
dos->writeByte(damageSource);
}

View file

@ -1,5 +1,8 @@
#pragma once
#include <cstdint>
#include <memory>
#include "Packet.h"
class SetHealthPacket : public Packet,
@ -9,11 +12,11 @@ public:
int food;
float saturation;
ETelemetryChallenges damageSource; // 4J Added
uint8_t damageSource; // 4J Added
SetHealthPacket();
SetHealthPacket(float health, int food, float saturation,
ETelemetryChallenges damageSource);
uint8_t damageSource);
virtual void read(DataInputStream* dis);
virtual void write(DataOutputStream* dos);