Merge branch 'dev' into feat/restore-java-gui

This commit is contained in:
Sally Knight 2026-03-12 16:01:31 +03:00
commit e66f279a5b
2 changed files with 6 additions and 3 deletions

View file

@ -342,9 +342,11 @@ void ItemRenderer::renderGuiItem(Font *font, Textures *textures, std::shared_ptr
Tile *tile = Tile::tiles[itemId];
glPushMatrix();
// 4J - original code left here for reference
#if 0
// 4jcraft: re-enable said original code to fix hotbar block rendering
#if 1
glTranslatef((float)(x), (float)(y), 0.0f);
glScalef(fScale, fScale, fScale);
//glScalef(fScale, fScale, fScale);
glScalef(fScaleX, fScaleY, 1.0f); // 4jcraft: tweaked to use the new variables
glTranslatef(-2.0f,3.0f, -3.0f + blitOffset);
glScalef(10.0f, 10.0f, 10.0f);
glTranslatef(1.0f, 0.5f, 8.0f);

View file

@ -1763,7 +1763,8 @@ void GameRenderer::renderSnowAndRain(float a)
t->color(br, br, br, ((1 - dd * dd) * 0.5f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s, yy0 * s / 4.0f + ra * s);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s, yy0 * s / 4.0f + ra * s);
t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
// 4jcraft: this color call made rain invisible
// t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s, yy1 * s / 4.0f + ra * s);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s, yy1 * s / 4.0f + ra * s);
#endif