feat: backport more advanced world creation screen from 1.3.2

Main reference used was MCP 7.1
This allows players to toggle:
Gamemodes
Structure generation
Flat/normal world generation
Cheats (needs chat fully implemented to work however)
This commit is contained in:
Sally Knight 2026-03-13 16:52:34 +03:00
parent 8f10806f70
commit e4428a983a
2 changed files with 145 additions and 21 deletions

View file

@ -16,13 +16,19 @@
CreateWorldScreen::CreateWorldScreen(Screen *lastScreen)
{
done = false; // 4J added
moreOptions = false;
gameMode = L"survival";
generateStructures = true;
bonusChest = false;
cheatsEnabled = false;
flatWorld = false;
this->lastScreen = lastScreen;
}
void CreateWorldScreen::tick()
{
nameEdit->tick();
seedEdit->tick();
if (moreOptions) seedEdit->tick();
// 4J - debug code - to be removed
static int count = 0;
@ -35,18 +41,55 @@ void CreateWorldScreen::init()
Keyboard::enableRepeatEvents(true);
buttons.clear();
buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + 12, language->getElement(L"selectWorld.create")));
buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel")));
buttons.push_back(new Button(0, width / 2 - 155, height - 28, 150, 20, language->getElement(L"selectWorld.create")));
buttons.push_back(new Button(1, width / 2 + 5, height - 28, 150, 20, language->getElement(L"gui.cancel")));
nameEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, language->getElement(L"testWorld")); // 4J - test - should be L"selectWorld.newWorld"
nameEdit->inFocus = true;
nameEdit->setMaxLength(32);
seedEdit = new EditBox(this, font, width / 2 - 100, 116, 200, 20, L"");
seedEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, L"");
buttons.push_back(gameModeButton = new Button(2, width / 2 - 75, 100, 150, 20, language->getElement(L"selectWorld.gameMode")));
buttons.push_back(moreWorldOptionsButton = new Button(3, width / 2 - 75, 172, 150, 20, language->getElement(L"selectWorld.moreWorldOptions")));
buttons.push_back(generateStructuresButton = new Button(4, width / 2 - 155, 100, 150, 20, language->getElement(L"selectWorld.mapFeatures")));
generateStructuresButton->visible = false;
generateStructuresButton->active = false;
buttons.push_back(bonusChestButton = new Button(7, width / 2 + 5, 136, 150, 20, language->getElement(L"selectWorld.bonusItems")));
bonusChestButton->visible = false;
bonusChestButton->active = false;
buttons.push_back(worldTypeButton = new Button(5, width / 2 + 5, 100, 150, 20, language->getElement(L"selectWorld.mapType")));
worldTypeButton->visible = false;
worldTypeButton->active = false;
buttons.push_back(cheatsEnabledButton = new Button(6, width / 2 - 155, 136, 150, 20, language->getElement(L"selectWorld.allowCommands")));
cheatsEnabledButton->visible = false;
cheatsEnabledButton->active = false;
updateStrings();
updateResultFolder();
}
// 4jcraft: referenced from func_73914_h in MCP 7.1 fr those wondering
void CreateWorldScreen::updateStrings()
{
Language *language = Language::getInstance();
gameModeButton->msg = language->getElement(L"selectWorld.gameMode") + L" " + language->getElement(L"selectWorld.gameMode." + gameMode);
std::wstring line1Key = L"selectWorld.gameMode." + gameMode + L".line1";
std::wstring line2Key = L"selectWorld.gameMode." + gameMode + L".line2";
gameModeDescriptionLine1 = language->getElement(line1Key);
gameModeDescriptionLine2 = language->getElement(line2Key);
generateStructuresButton->msg = language->getElement(L"selectWorld.mapFeatures") + L" " + (generateStructures ? language->getElement(L"options.on") : language->getElement(L"options.off"));
bonusChestButton->msg = language->getElement(L"selectWorld.bonusItems") + L" " + (bonusChest ? language->getElement(L"options.on") : language->getElement(L"options.off"));
worldTypeButton->msg = language->getElement(L"selectWorld.mapType") + L" " + (flatWorld ? language->getElement(L"selectWorld.mapType.flat") : language->getElement(L"selectWorld.mapType.normal"));
cheatsEnabledButton->msg = language->getElement(L"selectWorld.allowCommands") + L" " + (cheatsEnabled ? language->getElement(L"options.on") : language->getElement(L"options.off"));
}
void CreateWorldScreen::updateResultFolder()
{
resultFolder = trimString(nameEdit->getValue());
@ -104,9 +147,9 @@ void CreateWorldScreen::buttonClicked(Button *button)
// these r just the defaults from the createworldmenu UIscene
// i had higher ambitions for what id do with these but its not worth it for a temp ui
moreOptionsParams->bGenerateOptions = TRUE;
moreOptionsParams->bStructures = TRUE;
moreOptionsParams->bFlatWorld = FALSE;
moreOptionsParams->bBonusChest = FALSE;
moreOptionsParams->bStructures = generateStructures;
moreOptionsParams->bFlatWorld = flatWorld;
moreOptionsParams->bBonusChest = bonusChest;
moreOptionsParams->bPVP = TRUE;
moreOptionsParams->bTrust = TRUE;
moreOptionsParams->bFireSpreads = TRUE;
@ -116,14 +159,13 @@ void CreateWorldScreen::buttonClicked(Button *button)
moreOptionsParams->bInviteOnly = FALSE;
moreOptionsParams->bAllowFriendsOfFriends = FALSE;
moreOptionsParams->bOnlineSettingChangedBySystem = FALSE;
moreOptionsParams->bCheatsEnabled = cheatsEnabled;
moreOptionsParams->iPad = 0;
moreOptionsParams->worldName = nameEdit->getValue();
moreOptionsParams->seed = seedEdit->getValue();
moreOptionsParams->dwTexturePack = 0;
bool bGameModeSurvival = true;
std::wstring worldName = nameEdit->getValue();
if (worldName.empty())
@ -191,7 +233,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
app.SetGameHostOption(eGameHostOption_FriendsOfFriends, moreOptionsParams->bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
app.SetGameHostOption(eGameHostOption_BedrockFog, 0);
app.SetGameHostOption(eGameHostOption_GameType, bGameModeSurvival ? GameType::SURVIVAL->getId() : GameType::CREATIVE->getId()); // TODO: gamemode switch
app.SetGameHostOption(eGameHostOption_GameType, (gameMode == L"survival") ? GameType::SURVIVAL->getId() : GameType::CREATIVE->getId());
app.SetGameHostOption(eGameHostOption_LevelType, moreOptionsParams->bFlatWorld);
app.SetGameHostOption(eGameHostOption_Structures, moreOptionsParams->bStructures);
app.SetGameHostOption(eGameHostOption_BonusChest, moreOptionsParams->bBonusChest);
@ -202,6 +244,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
app.SetGameHostOption(eGameHostOption_HostCanFly, moreOptionsParams->bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, moreOptionsParams->bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, moreOptionsParams->bHostPrivileges);
app.SetGameHostOption(eGameHostOption_CheatsEnabled, moreOptionsParams->bHostPrivileges);
param->settings = app.GetGameHostOption(eGameHostOption_All);
param->xzSize = LEVEL_MAX_WIDTH;
@ -232,12 +275,61 @@ void CreateWorldScreen::buttonClicked(Button *button)
minecraft->setScreen(NULL);
#endif
}
else if (button->id == 2)
{
if (gameMode == L"survival") gameMode = L"creative";
else gameMode = L"survival";
updateStrings();
}
else if (button->id == 3)
{
moreOptions = !moreOptions;
gameModeButton->visible = !moreOptions;
gameModeButton->active = !moreOptions;
generateStructuresButton->visible = moreOptions;
generateStructuresButton->active = moreOptions;
bonusChestButton->visible = moreOptions;
bonusChestButton->active = moreOptions;
worldTypeButton->visible = moreOptions;
worldTypeButton->active = moreOptions;
cheatsEnabledButton->visible = moreOptions;
cheatsEnabledButton->active = moreOptions;
Language *language = Language::getInstance();
if (moreOptions)
{
moreWorldOptionsButton->msg = language->getElement(L"gui.done");
}
else
{
moreWorldOptionsButton->msg = language->getElement(L"selectWorld.moreWorldOptions");
}
}
else if (button->id == 4)
{
generateStructures = !generateStructures;
updateStrings();
}
else if (button->id == 7)
{
bonusChest = !bonusChest;
updateStrings();
}
else if (button->id == 5)
{
flatWorld = !flatWorld;
updateStrings();
}
else if (button->id == 6)
{
cheatsEnabled = !cheatsEnabled;
updateStrings();
}
}
void CreateWorldScreen::keyPressed(wchar_t ch, int eventKey)
{
if (nameEdit->inFocus) nameEdit->keyPressed(ch, eventKey);
if (nameEdit->inFocus && !moreOptions) nameEdit->keyPressed(ch, eventKey);
else seedEdit->keyPressed(ch, eventKey);
if (ch == 13)
@ -253,8 +345,8 @@ void CreateWorldScreen::mouseClicked(int x, int y, int buttonNum)
{
Screen::mouseClicked(x, y, buttonNum);
nameEdit->mouseClicked(x, y, buttonNum);
seedEdit->mouseClicked(x, y, buttonNum);
if (!moreOptions) nameEdit->mouseClicked(x, y, buttonNum);
else seedEdit->mouseClicked(x, y, buttonNum);
}
void CreateWorldScreen::render(int xm, int ym, float a)
@ -264,15 +356,26 @@ void CreateWorldScreen::render(int xm, int ym, float a)
// fill(0, 0, width, height, 0x40000000);
renderBackground();
drawCenteredString(font, language->getElement(L"selectWorld.create"), width / 2, height / 4 - 60 + 20, 0xffffff);
drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.resultFolder") + L" " + resultFolder, width / 2 - 100, 85, 0xa0a0a0);
drawCenteredString(font, language->getElement(L"selectWorld.create"), width / 2, 20, 0xffffff);
if (!moreOptions)
{
drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.resultFolder") + L" " + resultFolder, width / 2 - 100, 85, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.enterSeed"), width / 2 - 100, 104, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.seedInfo"), width / 2 - 100, 140, 0xa0a0a0);
nameEdit->render();
nameEdit->render();
seedEdit->render();
drawString(font, gameModeDescriptionLine1, width / 2 - 100, 122, 0xa0a0a0);
drawString(font, gameModeDescriptionLine2, width / 2 - 100, 134, 0xa0a0a0);
}
else
{
drawString(font, language->getElement(L"selectWorld.enterSeed"), width / 2 - 100, 47, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.seedInfo"), width / 2 - 100, 85, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.mapFeatures.info"), width / 2 - 150, 122, 0xa0a0a0);
drawString(font, language->getElement(L"selectWorld.allowCommands.info"), width / 2 - 150, 157, 0xa0a0a0);
seedEdit->render();
}
Screen::render(xm, ym, a);
@ -280,6 +383,8 @@ void CreateWorldScreen::render(int xm, int ym, float a)
void CreateWorldScreen::tabPressed()
{
if (!moreOptions) return;
if (nameEdit->inFocus)
{
nameEdit->focus(false);

View file

@ -13,12 +13,30 @@ private:
std::wstring resultFolder;
bool done;
bool moreOptions;
std::wstring gameMode;
bool generateStructures;
bool bonusChest;
bool cheatsEnabled;
bool flatWorld;
Button *gameModeButton;
Button *moreWorldOptionsButton;
Button *generateStructuresButton;
Button *bonusChestButton;
Button *worldTypeButton;
Button *cheatsEnabledButton;
std::wstring gameModeDescriptionLine1;
std::wstring gameModeDescriptionLine2;
std::wstring seed;
public:
CreateWorldScreen(Screen *lastScreen);
virtual void tick();
virtual void init();
private:
void updateResultFolder();
void updateStrings();
public:
static std::wstring findAvailableFolderName(LevelStorageSource *levelSource, const std::wstring& folder);
virtual void removed();
@ -56,6 +74,7 @@ private:
bool bInviteOnly;
bool bAllowFriendsOfFriends;
bool bOnlineSettingChangedBySystem;
bool bCheatsEnabled;
int dwTexturePack;
int iPad;
std::wstring worldName;