fix: make sure to enable alpha test for short/tiny view distances

This commit is contained in:
Sally Knight 2026-03-13 00:36:39 +03:00
parent a386bcfbfd
commit e41abdb9da

View file

@ -1332,6 +1332,10 @@ void GameRenderer::renderLevel(float a, __int64 until)
setupFog(-1, a);
levelRenderer->renderSky(a);
if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
} else {
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
glEnable(GL_ALPHA_TEST);
}
glEnable(GL_FOG);
setupFog(1, a);