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i'm stupid
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ac1fea0720
commit
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@ -60,7 +60,9 @@ is_emscripten = host_machine.system() == 'emscripten'
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emcc_link_args = []
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emcc_link_args = []
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if is_emscripten
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if is_emscripten
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emcc_link_args += ['--preload-file', meson.global_source_root() + '/build/Minecraft.Assets@Common']
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emcc_link_args += ['--preload-file', meson.global_source_root() + '/build/Minecraft.Client/Common@Common']
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emcc_link_args += ['--shell-file', meson.global_source_root() + '/scripts/shell.html']
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emcc_link_args += ['-o 4JCraft.html']
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endif
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endif
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client_dependencies = [
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client_dependencies = [
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115
scripts/shell.html
Normal file
115
scripts/shell.html
Normal file
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@ -0,0 +1,115 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>{{{ SHELL_CSS }}}</style>
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</head>
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<body>
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<a href="http://emscripten.org">{{{ SHELL_LOGO }}}</a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="checkbox" id="resize">Resize canvas</span>
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<span><input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer </span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var canvasElement = document.getElementById('canvas');
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var outputElement = document.getElementById('output');
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if (outputElement) outputElement.value = ''; // clear browser cache
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvasElement.addEventListener('webglcontextlost', (e) => {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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var setStatus = (text) => {
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if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
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if (text === setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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// if this is a progress update, skip it if too soon
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if (m && now - setStatus.last.time < 30) return;
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setStatus.last.time = now;
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setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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};
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#if MODULARIZE && !EXPORT_ES6
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var moduleArgs = {
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#else
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var Module = {
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#endif
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print(...args) {
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console.log(...args);
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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if (outputElement) {
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var text = args.join(' ');
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outputElement.value += text + "\n";
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outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
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}
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},
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canvas: canvasElement,
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setStatus: setStatus,
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totalDependencies: 0,
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monitorRunDependencies(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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setStatus('Downloading...');
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window.onerror = (event) => {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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#if MODULARIZE && !EXPORT_ES6
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<script type='text/javascript'>
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{{{ EXPORT_NAME }}}(moduleArgs);
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</script>
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#endif
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</body>
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</html>
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