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refactor: make UIStructs and LevelGenerationOptions shut up
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#pragma once
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using namespace std;
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#pragma message("LevelGenerationOptions.h ")
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// #pragma message("LevelGenerationOptions.h ")
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#include "GameRuleDefinition.h"
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#include "../../../Minecraft.World/StructureFeature.h"
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#pragma once
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#pragma message("UIStructs.h")
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// #pragma message("UIStructs.h")
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#include "UIEnums.h"
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