diff --git a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp index 769ece8e8..e5eba0d25 100644 --- a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp +++ b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp @@ -360,12 +360,7 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, glPushMatrix(); // 4J - original code left here for reference - // 4jcraft: original code reused for proper lighting - // force normalize - glEnable(GL_NORMALIZE); - glDisable(GL_RESCALE_NORMAL); - -#if 0 +#if 1 // does it work? too lazy to find out glTranslatef((float)(x), (float)(y), 0.0f); glScalef(fScaleX, fScaleY, 1.0f); @@ -400,7 +395,6 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, tileRenderer->renderTile(tile, itemAuxValue, 1, fAlpha, useCompiled); // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); - glDisable(GL_NORMALIZE); glPopMatrix(); PIXEndNamedEvent(); } else if (Item::items[itemId]->hasMultipleSpriteLayers()) {