Use standard small-id types in player options

This commit is contained in:
notmatthewbeshay 2026-03-10 21:38:16 +11:00
parent c72b3d757a
commit d89db4917a
3 changed files with 8 additions and 4 deletions

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include <cstdint>
#include "UIScene.h" #include "UIScene.h"
class UIScene_InGamePlayerOptionsMenu : public UIScene class UIScene_InGamePlayerOptionsMenu : public UIScene
@ -27,7 +29,7 @@ private:
bool m_bShouldNavBack; bool m_bShouldNavBack;
bool m_editingSelf; bool m_editingSelf;
BYTE m_networkSmallId; std::uint8_t m_networkSmallId;
unsigned int m_playerPrivileges; unsigned int m_playerPrivileges;
UIControl_Label m_labelGamertag; UIControl_Label m_labelGamertag;

View file

@ -388,7 +388,7 @@ DLCOffersParam;
typedef struct _InGamePlayerOptionsInitData typedef struct _InGamePlayerOptionsInitData
{ {
int iPad; int iPad;
BYTE networkSmallId; std::uint8_t networkSmallId;
unsigned int playerPrivileges; unsigned int playerPrivileges;
} InGamePlayerOptionsInitData; } InGamePlayerOptionsInitData;

View file

@ -1,4 +1,6 @@
#pragma once #pragma once
#include <cstdint>
#include "../Media/xuiscene_ingame_player_options.h" #include "../Media/xuiscene_ingame_player_options.h"
class CScene_InGamePlayerOptions : public CXuiSceneImpl class CScene_InGamePlayerOptions : public CXuiSceneImpl
@ -79,7 +81,7 @@ public:
private: private:
bool m_editingSelf; bool m_editingSelf;
int m_iPad; int m_iPad;
BYTE m_networkSmallId; std::uint8_t m_networkSmallId;
unsigned int m_playerPrivileges; unsigned int m_playerPrivileges;
D3DXVECTOR3 m_OriginalPosition; D3DXVECTOR3 m_OriginalPosition;