mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-08 12:47:20 +00:00
remove QNet stubs
This commit is contained in:
parent
a71b1036c7
commit
d87dd6ae72
|
|
@ -1,113 +0,0 @@
|
|||
#include "NetworkPlayerQNet.h"
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
#include "java/System.h"
|
||||
#include "platform/NetTypes.h"
|
||||
|
||||
NetworkPlayerQNet::NetworkPlayerQNet(IQNetPlayer* qnetPlayer) {
|
||||
m_qnetPlayer = qnetPlayer;
|
||||
m_pSocket = nullptr;
|
||||
}
|
||||
|
||||
unsigned char NetworkPlayerQNet::GetSmallId() {
|
||||
return m_qnetPlayer->GetSmallId();
|
||||
}
|
||||
|
||||
void NetworkPlayerQNet::SendData(INetworkPlayer* player, const void* pvData,
|
||||
int dataSize, bool lowPriority, bool ack) {
|
||||
uint32_t flags;
|
||||
flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
|
||||
if (lowPriority)
|
||||
flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
|
||||
m_qnetPlayer->SendData(
|
||||
static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer, pvData, dataSize,
|
||||
flags);
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetOutstandingAckCount() { return 0; }
|
||||
|
||||
bool NetworkPlayerQNet::IsSameSystem(INetworkPlayer* player) {
|
||||
return (m_qnetPlayer->IsSameSystem(
|
||||
static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer) == true);
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetSendQueueSizeBytes(INetworkPlayer* player,
|
||||
bool lowPriority) {
|
||||
uint32_t flags = QNET_GETSENDQUEUESIZE_BYTES;
|
||||
if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
|
||||
return m_qnetPlayer->GetSendQueueSize(
|
||||
player ? static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer
|
||||
: nullptr,
|
||||
flags);
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetSendQueueSizeMessages(INetworkPlayer* player,
|
||||
bool lowPriority) {
|
||||
uint32_t flags = QNET_GETSENDQUEUESIZE_MESSAGES;
|
||||
if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
|
||||
return m_qnetPlayer->GetSendQueueSize(
|
||||
player ? static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer
|
||||
: nullptr,
|
||||
flags);
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetCurrentRtt() { return m_qnetPlayer->GetCurrentRtt(); }
|
||||
|
||||
bool NetworkPlayerQNet::IsHost() { return (m_qnetPlayer->IsHost() == true); }
|
||||
|
||||
bool NetworkPlayerQNet::IsGuest() { return (m_qnetPlayer->IsGuest() == true); }
|
||||
|
||||
bool NetworkPlayerQNet::IsLocal() { return (m_qnetPlayer->IsLocal() == true); }
|
||||
|
||||
int NetworkPlayerQNet::GetSessionIndex() {
|
||||
return m_qnetPlayer->GetSessionIndex();
|
||||
}
|
||||
|
||||
bool NetworkPlayerQNet::IsTalking() {
|
||||
return (m_qnetPlayer->IsTalking() == true);
|
||||
}
|
||||
|
||||
bool NetworkPlayerQNet::IsMutedByLocalUser(int userIndex) {
|
||||
return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == true);
|
||||
}
|
||||
|
||||
bool NetworkPlayerQNet::HasVoice() {
|
||||
return (m_qnetPlayer->HasVoice() == true);
|
||||
}
|
||||
|
||||
bool NetworkPlayerQNet::HasCamera() {
|
||||
return (m_qnetPlayer->HasCamera() == true);
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetUserIndex() { return m_qnetPlayer->GetUserIndex(); }
|
||||
|
||||
void NetworkPlayerQNet::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
|
||||
|
||||
Socket* NetworkPlayerQNet::GetSocket() { return m_pSocket; }
|
||||
|
||||
PlayerUID NetworkPlayerQNet::GetUID() { return m_qnetPlayer->GetXuid(); }
|
||||
|
||||
const char* NetworkPlayerQNet::GetOnlineName() {
|
||||
return m_qnetPlayer->GetGamertag();
|
||||
}
|
||||
|
||||
std::string NetworkPlayerQNet::GetDisplayName() {
|
||||
return m_qnetPlayer->GetGamertag();
|
||||
}
|
||||
|
||||
IQNetPlayer* NetworkPlayerQNet::GetQNetPlayer() { return m_qnetPlayer; }
|
||||
|
||||
void NetworkPlayerQNet::SentChunkPacket() {
|
||||
m_lastChunkPacketTime = System::currentTimeMillis();
|
||||
}
|
||||
|
||||
int NetworkPlayerQNet::GetTimeSinceLastChunkPacket_ms() {
|
||||
// If we haven't ever sent a packet, return maximum
|
||||
if (m_lastChunkPacketTime == 0) {
|
||||
return INT_MAX;
|
||||
}
|
||||
|
||||
const int64_t currentTime = System::currentTimeMillis();
|
||||
return static_cast<int>(currentTime - m_lastChunkPacketTime);
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "minecraft/network/platform/NetworkPlayerInterface.h"
|
||||
#include "platform/PlatformTypes.h"
|
||||
|
||||
class IQNetPlayer;
|
||||
class Socket;
|
||||
|
||||
// This is an implementation of the INetworkPlayer interface for the supported
|
||||
// QNet-backed path. It
|
||||
// effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
|
||||
// managed by PlatformNetworkManagerStub.
|
||||
|
||||
class NetworkPlayerQNet : public INetworkPlayer {
|
||||
public:
|
||||
// Common player interface
|
||||
NetworkPlayerQNet(IQNetPlayer* qnetPlayer);
|
||||
virtual unsigned char GetSmallId();
|
||||
virtual void SendData(INetworkPlayer* player, const void* pvData,
|
||||
int dataSize, bool lowPriority, bool ack);
|
||||
virtual bool IsSameSystem(INetworkPlayer* player);
|
||||
virtual int GetOutstandingAckCount();
|
||||
virtual int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority);
|
||||
virtual int GetSendQueueSizeMessages(INetworkPlayer* player,
|
||||
bool lowPriority);
|
||||
virtual int GetCurrentRtt();
|
||||
virtual bool IsHost();
|
||||
virtual bool IsGuest();
|
||||
virtual bool IsLocal();
|
||||
virtual int GetSessionIndex();
|
||||
virtual bool IsTalking();
|
||||
virtual bool IsMutedByLocalUser(int userIndex);
|
||||
virtual bool HasVoice();
|
||||
virtual bool HasCamera();
|
||||
virtual int GetUserIndex();
|
||||
virtual void SetSocket(Socket* pSocket);
|
||||
virtual Socket* GetSocket();
|
||||
virtual const char* GetOnlineName();
|
||||
virtual std::string GetDisplayName();
|
||||
virtual PlayerUID GetUID();
|
||||
virtual void SentChunkPacket();
|
||||
virtual int GetTimeSinceLastChunkPacket_ms();
|
||||
|
||||
IQNetPlayer* GetQNetPlayer();
|
||||
|
||||
private:
|
||||
IQNetPlayer* m_qnetPlayer;
|
||||
Socket* m_pSocket;
|
||||
int64_t m_lastChunkPacketTime;
|
||||
};
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
#include "platform/NetTypes.h"
|
||||
#include "platform/PlatformTypes.h"
|
||||
|
||||
IQNetPlayer IQNet::m_player[4];
|
||||
|
||||
static bool s_gameRunning = false;
|
||||
|
||||
uint8_t IQNetPlayer::GetSmallId() { return 0; }
|
||||
void IQNetPlayer::SendData(IQNetPlayer* player, const void* pvData,
|
||||
uint32_t dwDataSize, uint32_t dwFlags) {}
|
||||
bool IQNetPlayer::IsSameSystem(IQNetPlayer* player) { return true; }
|
||||
uint32_t IQNetPlayer::GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags) {
|
||||
return 0;
|
||||
}
|
||||
uint32_t IQNetPlayer::GetCurrentRtt() { return 0; }
|
||||
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
|
||||
bool IQNetPlayer::IsGuest() { return false; }
|
||||
bool IQNetPlayer::IsLocal() { return true; }
|
||||
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
|
||||
const char* IQNetPlayer::GetGamertag() {
|
||||
static const char* name = "stub";
|
||||
return name;
|
||||
}
|
||||
int IQNetPlayer::GetSessionIndex() { return 0; }
|
||||
bool IQNetPlayer::IsTalking() { return false; }
|
||||
bool IQNetPlayer::IsMutedByLocalUser(uint32_t dwUserIndex) { return false; }
|
||||
bool IQNetPlayer::HasVoice() { return false; }
|
||||
bool IQNetPlayer::HasCamera() { return false; }
|
||||
int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
|
||||
void IQNetPlayer::SetCustomDataValue(uintptr_t ulpCustomDataValue) {
|
||||
m_customData = ulpCustomDataValue;
|
||||
}
|
||||
uintptr_t IQNetPlayer::GetCustomDataValue() { return m_customData; }
|
||||
|
||||
int32_t IQNet::AddLocalPlayerByUserIndex(uint32_t dwUserIndex) { return 0; }
|
||||
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
|
||||
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(uint32_t dwUserIndex) {
|
||||
return &m_player[dwUserIndex];
|
||||
}
|
||||
IQNetPlayer* IQNet::GetPlayerByIndex(uint32_t dwPlayerIndex) {
|
||||
return &m_player[0];
|
||||
}
|
||||
IQNetPlayer* IQNet::GetPlayerBySmallId(uint8_t SmallId) { return &m_player[0]; }
|
||||
IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid) { return &m_player[0]; }
|
||||
uint32_t IQNet::GetPlayerCount() { return 1; }
|
||||
QNET_STATE IQNet::GetState() {
|
||||
return s_gameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE;
|
||||
}
|
||||
bool IQNet::IsHost() { return true; }
|
||||
int32_t IQNet::JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
|
||||
const INVITE_INFO* pInviteInfo) {
|
||||
return 0;
|
||||
}
|
||||
void IQNet::HostGame() { s_gameRunning = true; }
|
||||
void IQNet::EndGame() { s_gameRunning = false; }
|
||||
|
|
@ -48,8 +48,6 @@ common/Game_XuiActions.cpp
|
|||
common/LocalizationManager.cpp
|
||||
common/MenuController.cpp
|
||||
common/Network/GameNetworkManager.cpp
|
||||
common/Network/NetworkPlayerQNet.cpp
|
||||
common/Network/QNetStubs.cpp
|
||||
common/NetworkController.cpp
|
||||
common/SaveManager.cpp
|
||||
common/SkinManager.cpp
|
||||
|
|
|
|||
Loading…
Reference in a new issue