Merge pull request #166 from TheComputerGuy96/non-infinity

GameNetworkManager: Fix incorrect infinity value redefinition
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Tropical 2026-03-10 13:32:24 -05:00 committed by GitHub
commit d495ebf841
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@ -1108,7 +1108,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)TRUE);
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->WaitForSignal(INFINITY);
pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// Swap these two messages around as one is too long to display at 480
@ -1926,7 +1926,7 @@ void CGameNetworkManager::ServerReadyWait()
{
if (m_hServerReadyEvent != NULL)
{
m_hServerReadyEvent->WaitForSignal(INFINITY);
m_hServerReadyEvent->WaitForSignal(INFINITE);
}
else
{
@ -1990,7 +1990,7 @@ void CGameNetworkManager::ServerStoppedWait()
{
if (m_hServerStoppedEvent != NULL)
{
m_hServerStoppedEvent->WaitForSignal(INFINITY);
m_hServerStoppedEvent->WaitForSignal(INFINITE);
}
else
{