mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-23 15:54:04 +00:00
fix/saving: Storage implementation, gui fix and file.cpp refactor
This commit is contained in:
parent
5264bdf335
commit
d30e18ef4d
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@ -547,13 +547,43 @@ void UIScene_LoadOrJoinMenu::tick() {
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m_iState = e_SavesIdle;
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break;
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}
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#else
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if (!m_bSavesDisplayed) {
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AddDefaultButtons();
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m_bSavesDisplayed = true;
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m_controlSavesTimer.setVisible(false);
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}
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#endif
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// 4jcraft: the game literally defaulted to nothing but default buttons
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// if the game was on a non console / recognized platform.
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#else
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if (!m_bSavesDisplayed) {
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m_pSaveDetails = StorageManager.ReturnSavesInfo();
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if (m_pSaveDetails != nullptr) {
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AddDefaultButtons();
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if (m_saveDetails != nullptr) {
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for (unsigned int i = 0; i < m_iSaveDetailsCount; ++i) {
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if (m_saveDetails[i].pbThumbnailData != nullptr)
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delete m_saveDetails[i].pbThumbnailData;
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}
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delete[] m_saveDetails;
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}
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m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC];
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m_iSaveDetailsCount = m_pSaveDetails->iSaveC;
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for (unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) {
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m_buttonListSaves.addItem(
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m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L"");
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m_saveDetails[i].saveId = i;
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memcpy(m_saveDetails[i].UTF8SaveName,
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m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128);
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memcpy(m_saveDetails[i].UTF8SaveFilename,
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m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename,
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MAX_SAVEFILENAME_LENGTH);
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}
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m_bSavesDisplayed = true;
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m_controlSavesTimer.setVisible(false);
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UpdateGamesList();
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}
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}
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#endif
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// SAVE TRANSFERS
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}
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@ -8,9 +8,14 @@
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#include <system_error>
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#include <vector>
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#if defined(__linux__)
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#include <unistd.h>
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#endif
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#include "util/StringHelpers.h" // 4jcraft TODO
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#include "platform/PlatformServices.h"
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#include "java/FileFilter.h"
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#include "platform/StdFileIO.h"
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const wchar_t File::pathSeparator = L'/';
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@ -64,11 +69,11 @@ File::File(const std::wstring& pathname) {
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m_abstractPathName = fixedPath;
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#if defined(__linux__)
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std::string request = std::filesystem::path(m_abstractPathName).string();
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std::string request = wstringtofilename(m_abstractPathName);
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while (!request.empty() && request[0] == '/') request.erase(0, 1);
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if (request.find("res/") == 0) request.erase(0, 4);
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std::string exeDir = PlatformFileIO.getBasePath().string();
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std::string exeDir = StdFileIO().getBasePath().string();
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std::string fileName = request;
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size_t lastSlash = fileName.find_last_of('/');
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if (lastSlash != std::string::npos)
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@ -78,21 +83,24 @@ File::File(const std::wstring& pathname) {
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"/Common/res/TitleUpdate/res/",
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"/Common/Media/",
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"/Common/res/",
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"/Common/",
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"resources/"};
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"/Common/"};
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for (const char* base : bases) {
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std::string tryFull = exeDir + base + request;
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std::string tryFile = exeDir + base + fileName;
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if (PlatformFileIO.exists(tryFull)) {
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if (access(tryFull.c_str(), F_OK) != -1) {
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m_abstractPathName = convStringToWstring(tryFull);
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return;
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}
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if (PlatformFileIO.exists(tryFile)) {
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if (access(tryFile.c_str(), F_OK) != -1) {
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m_abstractPathName = convStringToWstring(tryFile);
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return;
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}
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}
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// 4jcraft: If it's not a core asset, anchor it to the executable directory
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// so save files don't break
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m_abstractPathName = convStringToWstring(exeDir + "/" + request);
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#endif
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#ifdef _WINDOWS64
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@ -155,7 +163,8 @@ this->parent = nullptr;
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// deleted; false otherwise
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bool File::_delete() {
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std::error_code error;
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const bool result = fs::remove(ToFilesystemPath(getPath()), error);
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// 4jcraft: remove all better
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const bool result = fs::remove_all(ToFilesystemPath(getPath()), error);
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if (!result || error) {
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#ifndef _CONTENT_PACKAGE
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printf("File::_delete - Error code %d (%#0.8X)\n", error.value(),
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@ -401,4 +410,4 @@ int File::hash_fnct(const File& k) {
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}
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return (int)hashCode;
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}
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}
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@ -99,7 +99,7 @@ void PendingConnection::sendPreLoginResponse() {
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std::uint8_t ugcXuidCount = 0;
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std::uint8_t hostIndex = 0;
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std::uint8_t ugcFriendsOnlyBits = 0;
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char szUniqueMapName[14];
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char szUniqueMapName[256]{};
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StorageManager.GetSaveUniqueFilename(szUniqueMapName);
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@ -241,4 +241,4 @@ std::wstring PendingConnection::getName() {
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bool PendingConnection::isServerPacketListener() { return true; }
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bool PendingConnection::isDisconnected() { return done; }
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bool PendingConnection::isDisconnected() { return done; }
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@ -1,16 +1,17 @@
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platform_inc = include_directories('.')
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_threads = dependency('threads')
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lib_platform_core = static_library('platform_core',
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files('C4JThread.cpp', 'ShutdownManager.cpp'),
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include_directories: [platform_inc, include_directories('..')],
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dependencies: [_threads],
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cpp_args: global_cpp_args + global_cpp_defs,
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lib_platform_core = static_library(
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'platform_core',
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files('C4JThread.cpp', 'ShutdownManager.cpp'),
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include_directories: [platform_inc, include_directories('..')],
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dependencies: [_threads],
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cpp_args: global_cpp_args + global_cpp_defs,
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)
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platform_dep = declare_dependency(
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link_with: lib_platform_core,
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include_directories: platform_inc,
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link_with: lib_platform_core,
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include_directories: platform_inc,
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)
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# SDL2-based platform implementations (formerly 4J.* modules)
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@ -18,34 +19,35 @@ _sdl2 = dependency('sdl2')
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_defs = []
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if get_option('renderer') == 'gles'
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_gl = dependency('glesv2', required: true)
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_defs += ['-DGLES']
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_gl = dependency('glesv2', required: true)
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_defs += ['-DGLES']
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else
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_gl = dependency('gl', required: true)
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_gl = dependency('gl', required: true)
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endif
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sdl2_sources = files(
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'sdl2/Input.cpp',
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'sdl2/Profile.cpp',
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'sdl2/Render.cpp',
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'sdl2/render_stubs.cpp',
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'sdl2/Storage.cpp',
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'sdl2/Input.cpp',
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'sdl2/Profile.cpp',
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'sdl2/Render.cpp',
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'sdl2/Storage.cpp',
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'sdl2/render_stubs.cpp',
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)
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lib_platform_sdl2 = static_library('platform_sdl2',
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sdl2_sources,
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include_directories: [platform_inc, include_directories('sdl2')],
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dependencies: [_sdl2, _gl, _threads, glm_dep, stb_dep],
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cpp_args: _defs + global_cpp_args + global_cpp_defs,
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lib_platform_sdl2 = static_library(
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'platform_sdl2',
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sdl2_sources,
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include_directories: [platform_inc, include_directories('sdl2')],
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dependencies: [_sdl2, _gl, _threads, glm_dep, stb_dep, java_dep],
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cpp_args: _defs + global_cpp_args + global_cpp_defs,
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)
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# Combined dependency: interfaces + SDL2 implementations
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# Replaces the old render_dep, input_dep, profile_dep, storage_dep
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render_dep = declare_dependency(
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link_with: lib_platform_sdl2,
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include_directories: [platform_inc, include_directories('sdl2')],
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dependencies: [_sdl2, _gl, _threads, glm_dep],
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link_with: lib_platform_sdl2,
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include_directories: [platform_inc, include_directories('sdl2')],
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dependencies: [_sdl2, _gl, _threads, glm_dep],
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)
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input_dep = render_dep
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profile_dep = render_dep
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storage_dep = render_dep
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storage_dep = render_dep
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@ -1,16 +1,56 @@
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#include "Storage.h"
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#include <stdlib.h>
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#include <time.h>
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#include <chrono>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <string>
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#include <vector>
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#include "StdFileIO.h"
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C4JStorage StorageManager;
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static XMARKETPLACE_CONTENTOFFER_INFO s_dummyOffer = {};
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static XCONTENT_DATA s_dummyContentData = {};
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// def save state
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// TODO: find a better way
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static SAVE_DETAILS* s_SavesInfo = nullptr;
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static std::wstring s_CurrentSaveTitle = L"New World";
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static std::string s_CurrentSaveFilename = "";
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static bool s_SaveDisabled = false;
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// Console VFS Memory Blob
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static std::uint8_t* s_SaveBuffer = nullptr;
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static unsigned int s_SaveBufferSize = 0;
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struct SubfileData {
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std::vector<std::uint8_t> data;
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};
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static std::map<int, SubfileData> s_Subfiles;
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static int s_SubfileCounter = 0;
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// helper functions
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static StdFileIO s_FileIO;
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static std::filesystem::path GetSavesRoot() {
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return s_FileIO.getUserDataPath() / "Saves";
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}
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static std::filesystem::path GetSaveDir(const std::string& saveFilename) {
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return GetSavesRoot() / saveFilename;
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}
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static std::filesystem::path GetSaveFile(const std::string& saveFilename,
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const std::string& filename) {
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return GetSaveDir(saveFilename) / filename;
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}
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C4JStorage::C4JStorage() : m_pStringTable(nullptr) {}
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void C4JStorage::Tick(void) {}
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@ -21,6 +61,7 @@ C4JStorage::EMessageResult C4JStorage::RequestMessageBox(
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std::function<int(int, const C4JStorage::EMessageResult)> callback,
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C4JStringTable* pStringTable, wchar_t* pwchFormatString,
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unsigned int focusButton) {
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if (callback) callback(pad, EMessage_ResultAccept);
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return EMessage_ResultAccept;
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}
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@ -30,6 +71,7 @@ C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() {
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bool C4JStorage::SetSaveDevice(std::function<int(const bool)> callback,
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bool bForceResetOfSaveDevice) {
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if (callback) callback(true);
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return true;
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}
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@ -37,48 +79,127 @@ void C4JStorage::Init(unsigned int uiSaveVersion,
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const wchar_t* pwchDefaultSaveName, char* pszSavePackName,
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int iMinimumSaveSize,
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std::function<int(const ESavingMessage, int)> callback,
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const char* szGroupID) {}
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void C4JStorage::ResetSaveData() {}
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const char* szGroupID) {
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std::error_code ec;
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std::filesystem::create_directories(GetSavesRoot(), ec);
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}
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void C4JStorage::ResetSaveData() {
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s_CurrentSaveTitle = L"New World";
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s_CurrentSaveFilename = "";
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s_Subfiles.clear();
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s_SubfileCounter = 0;
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if (s_SaveBuffer) {
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free(s_SaveBuffer);
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s_SaveBuffer = nullptr;
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}
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s_SaveBufferSize = 0;
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}
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void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(
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const wchar_t* pwchDefaultSaveName) {}
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void C4JStorage::SetSaveTitle(const wchar_t* pwchDefaultSaveName) {}
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const wchar_t* pwchDefaultSaveName) {
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if (pwchDefaultSaveName) s_CurrentSaveTitle = pwchDefaultSaveName;
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}
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void C4JStorage::SetSaveTitle(const wchar_t* pwchDefaultSaveName) {
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if (pwchDefaultSaveName) s_CurrentSaveTitle = pwchDefaultSaveName;
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if (s_CurrentSaveFilename.empty()) {
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char buf[16];
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snprintf(buf, sizeof(buf), "sv%06X",
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(unsigned int)(time(NULL) & 0xFFFFFF));
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s_CurrentSaveFilename = buf;
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std::error_code ec;
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std::filesystem::create_directories(GetSaveDir(s_CurrentSaveFilename),
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ec);
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}
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}
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bool C4JStorage::GetSaveUniqueNumber(int* piVal) {
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if (piVal) *piVal = 0;
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if (piVal) *piVal = 1; // she turned a 0 to a 1 now the world explodes
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return true;
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}
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bool C4JStorage::GetSaveUniqueFilename(char* pszName) {
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if (pszName) pszName[0] = '\0';
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if (pszName) {
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strncpy(pszName, s_CurrentSaveFilename.c_str(),
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MAX_SAVEFILENAME_LENGTH - 1);
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pszName[MAX_SAVEFILENAME_LENGTH - 1] = '\0';
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}
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return true;
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}
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void C4JStorage::SetSaveUniqueFilename(char* szFilename) {}
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void C4JStorage::SetSaveUniqueFilename(char* szFilename) {
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if (szFilename) s_CurrentSaveFilename = szFilename;
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}
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void C4JStorage::SetState(ESaveGameControlState eControlState,
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std::function<int(const bool)> callback) {}
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void C4JStorage::SetSaveDisabled(bool bDisable) {}
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bool C4JStorage::GetSaveDisabled(void) { return false; }
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unsigned int C4JStorage::GetSaveSize() { return 0; }
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void C4JStorage::GetSaveData(void* pvData, unsigned int* puiBytes) {
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if (puiBytes) *puiBytes = 0;
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std::function<int(const bool)> callback) {
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if (callback) callback(true);
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}
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void C4JStorage::SetSaveDisabled(bool bDisable) { s_SaveDisabled = bDisable; }
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bool C4JStorage::GetSaveDisabled(void) { return s_SaveDisabled; }
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void* C4JStorage::AllocateSaveData(unsigned int uiBytes) {
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return malloc(uiBytes);
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if (s_SaveBuffer) free(s_SaveBuffer);
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s_SaveBuffer = (std::uint8_t*)malloc(uiBytes);
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s_SaveBufferSize = uiBytes;
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return s_SaveBuffer;
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}
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void C4JStorage::GetSaveData(void* pvData, unsigned int* puiBytes) {
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if (puiBytes) *puiBytes = s_SaveBufferSize;
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if (pvData && s_SaveBuffer) memcpy(pvData, s_SaveBuffer, s_SaveBufferSize);
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}
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unsigned int C4JStorage::GetSaveSize() { return s_SaveBufferSize; }
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void C4JStorage::SetSaveImages(std::uint8_t* pbThumbnail,
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unsigned int thumbnailBytes,
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std::uint8_t* pbImage, unsigned int imageBytes,
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std::uint8_t* pbTextData,
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unsigned int textDataBytes) {}
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unsigned int textDataBytes) {
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if (pbThumbnail && thumbnailBytes > 0 && !s_CurrentSaveFilename.empty()) {
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auto dir = GetSaveDir(s_CurrentSaveFilename);
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std::error_code ec;
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std::filesystem::create_directories(dir, ec);
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s_FileIO.writeFile(dir / "thumbnail.png", pbThumbnail, thumbnailBytes);
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}
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}
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C4JStorage::ESaveGameState C4JStorage::SaveSaveData(
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std::function<int(const bool)> callback) {
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return ESaveGame_Idle;
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if (s_CurrentSaveFilename.empty()) {
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if (callback) callback(false);
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return ESaveGame_Idle;
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}
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auto dir = GetSaveDir(s_CurrentSaveFilename);
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std::error_code ec;
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std::filesystem::create_directories(dir, ec);
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// vfs blob -> disk
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if (s_SaveBuffer && s_SaveBufferSize > 0)
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s_FileIO.writeFile(dir / "savegame.dat", s_SaveBuffer,
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s_SaveBufferSize);
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// save... title.. in txt... they do that.. honestly
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// i would wrap world info in a json.
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// but i'm not rewriting the whole
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// save -> storage system sooooooo nope!
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std::string titleStr(s_CurrentSaveTitle.begin(), s_CurrentSaveTitle.end());
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s_FileIO.writeFile(dir / "title.txt", titleStr.data(), titleStr.size());
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if (callback) callback(true);
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return ESaveGame_Save;
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}
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void C4JStorage::CopySaveDataToNewSave(std::uint8_t* pbThumbnail,
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unsigned int cbThumbnail,
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wchar_t* wchNewName,
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std::function<int(bool)> callback) {}
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std::function<int(bool)> callback) {
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if (callback) callback(false);
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}
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void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) {}
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bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
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C4JStorage::ESaveGameState C4JStorage::DoesSaveExist(bool* pbExists) {
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if (pbExists) *pbExists = false;
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if (pbExists)
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*pbExists = s_FileIO.exists(GetSaveDir(s_CurrentSaveFilename));
|
||||
return ESaveGame_Idle;
|
||||
}
|
||||
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
|
||||
|
|
@ -87,16 +208,87 @@ C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(
|
|||
int iPad,
|
||||
std::function<int(SAVE_DETAILS* pSaveDetails, const bool)> callback,
|
||||
char* pszSavePackName) {
|
||||
ClearSavesInfo();
|
||||
|
||||
auto savesRoot = GetSavesRoot();
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(savesRoot, ec);
|
||||
|
||||
std::vector<std::string> saveDirs;
|
||||
|
||||
for (const auto& entry :
|
||||
std::filesystem::directory_iterator(savesRoot, ec)) {
|
||||
if (!entry.is_directory()) continue;
|
||||
|
||||
std::string name = entry.path().filename().string();
|
||||
bool hasSave = s_FileIO.exists(entry.path() / "savegame.dat") ||
|
||||
s_FileIO.exists(entry.path() / "subfile_0.dat") ||
|
||||
s_FileIO.exists(entry.path() / "title.txt");
|
||||
|
||||
if (hasSave) saveDirs.push_back(name);
|
||||
}
|
||||
|
||||
s_SavesInfo = new SAVE_DETAILS();
|
||||
s_SavesInfo->iSaveC = (int)saveDirs.size();
|
||||
|
||||
if (s_SavesInfo->iSaveC > 0) {
|
||||
s_SavesInfo->SaveInfoA = new SAVE_INFO[s_SavesInfo->iSaveC];
|
||||
for (size_t i = 0; i < saveDirs.size(); ++i) {
|
||||
SAVE_INFO& info = s_SavesInfo->SaveInfoA[i];
|
||||
memset(&info, 0, sizeof(SAVE_INFO));
|
||||
|
||||
strncpy(info.UTF8SaveFilename, saveDirs[i].c_str(),
|
||||
MAX_SAVEFILENAME_LENGTH - 1);
|
||||
|
||||
auto titleData =
|
||||
s_FileIO.readFileToVec(GetSaveFile(saveDirs[i], "title.txt"));
|
||||
if (!titleData.empty()) {
|
||||
std::string title(titleData.begin(), titleData.end());
|
||||
strncpy(info.UTF8SaveTitle, title.c_str(),
|
||||
MAX_DISPLAYNAME_LENGTH - 1);
|
||||
} else {
|
||||
strncpy(info.UTF8SaveTitle, saveDirs[i].c_str(),
|
||||
MAX_DISPLAYNAME_LENGTH - 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
s_SavesInfo->SaveInfoA = nullptr;
|
||||
}
|
||||
|
||||
if (callback) callback(s_SavesInfo, true);
|
||||
return ESaveGame_Idle;
|
||||
}
|
||||
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return nullptr; }
|
||||
void C4JStorage::ClearSavesInfo() {}
|
||||
|
||||
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return s_SavesInfo; }
|
||||
|
||||
void C4JStorage::ClearSavesInfo() {
|
||||
if (s_SavesInfo) {
|
||||
if (s_SavesInfo->SaveInfoA) {
|
||||
for (int i = 0; i < s_SavesInfo->iSaveC; ++i) {
|
||||
if (s_SavesInfo->SaveInfoA[i].thumbnailData)
|
||||
delete[] s_SavesInfo->SaveInfoA[i].thumbnailData;
|
||||
}
|
||||
delete[] s_SavesInfo->SaveInfoA;
|
||||
}
|
||||
delete s_SavesInfo;
|
||||
s_SavesInfo = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(
|
||||
PSAVE_INFO pSaveInfo,
|
||||
std::function<int(std::uint8_t* thumbnailData,
|
||||
unsigned int thumbnailBytes)>
|
||||
std::function<int(std::uint8_t* thumbnailData, unsigned int thumbnailBytes)>
|
||||
callback) {
|
||||
return ESaveGame_Idle;
|
||||
if (pSaveInfo) {
|
||||
auto data = s_FileIO.readFileToVec(
|
||||
GetSaveFile(pSaveInfo->UTF8SaveFilename, "thumbnail.png"));
|
||||
if (!data.empty()) {
|
||||
if (callback) callback(data.data(), (unsigned int)data.size());
|
||||
return (C4JStorage::ESaveGameState)4;
|
||||
}
|
||||
}
|
||||
if (callback) callback(nullptr, 0);
|
||||
return (C4JStorage::ESaveGameState)4;
|
||||
}
|
||||
void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
|
||||
XCONTENT_DATA& xContentData) {
|
||||
|
|
@ -109,14 +301,49 @@ void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
|
|||
if (pImageBytes) *pImageBytes = 0;
|
||||
}
|
||||
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(
|
||||
PSAVE_INFO pSaveInfo,
|
||||
std::function<int(const bool, const bool)> callback) {
|
||||
return ESaveGame_Idle;
|
||||
PSAVE_INFO pSaveInfo, std::function<int(const bool, const bool)> callback) {
|
||||
if (pSaveInfo) {
|
||||
s_CurrentSaveFilename = pSaveInfo->UTF8SaveFilename;
|
||||
std::string title(pSaveInfo->UTF8SaveTitle);
|
||||
s_CurrentSaveTitle = std::wstring(title.begin(), title.end());
|
||||
|
||||
auto blobData = s_FileIO.readFileToVec(
|
||||
GetSaveFile(s_CurrentSaveFilename, "savegame.dat"));
|
||||
if (!blobData.empty()) {
|
||||
if (s_SaveBuffer) free(s_SaveBuffer);
|
||||
s_SaveBufferSize = (unsigned int)blobData.size();
|
||||
s_SaveBuffer = (std::uint8_t*)malloc(s_SaveBufferSize);
|
||||
memcpy(s_SaveBuffer, blobData.data(), s_SaveBufferSize);
|
||||
}
|
||||
|
||||
// put in mem
|
||||
s_Subfiles.clear();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
auto subData = s_FileIO.readFileToVec(
|
||||
GetSaveFile(s_CurrentSaveFilename,
|
||||
"subfile_" + std::to_string(i) + ".dat"));
|
||||
if (!subData.empty()) {
|
||||
SubfileData sd;
|
||||
sd.data = std::move(subData);
|
||||
s_Subfiles[i] = std::move(sd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (callback) callback(false, true);
|
||||
return (C4JStorage::ESaveGameState)1;
|
||||
}
|
||||
C4JStorage::ESaveGameState C4JStorage::DeleteSaveData(
|
||||
PSAVE_INFO pSaveInfo,
|
||||
std::function<int(const bool)> callback) {
|
||||
return ESaveGame_Idle;
|
||||
PSAVE_INFO pSaveInfo, std::function<int(const bool)> callback) {
|
||||
bool success = false;
|
||||
if (pSaveInfo) {
|
||||
std::error_code ec;
|
||||
std::filesystem::remove_all(GetSaveDir(pSaveInfo->UTF8SaveFilename),
|
||||
ec);
|
||||
success = !ec;
|
||||
}
|
||||
if (callback) callback(success);
|
||||
return (C4JStorage::ESaveGameState)3;
|
||||
}
|
||||
void C4JStorage::RegisterMarketplaceCountsCallback(
|
||||
std::function<int(C4JStorage::DLC_TMS_DETAILS*, int)> callback) {}
|
||||
|
|
@ -124,6 +351,7 @@ void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) {}
|
|||
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(
|
||||
int iPad, std::function<int(int, std::uint32_t, int)> callback,
|
||||
std::uint32_t dwOfferTypesBitmask) {
|
||||
if (callback) callback(0, dwOfferTypesBitmask, iPad);
|
||||
return EDLC_NoOffers;
|
||||
}
|
||||
unsigned int C4JStorage::CancelGetDLCOffers() { return 0; }
|
||||
|
|
@ -190,32 +418,55 @@ unsigned int C4JStorage::CRC(unsigned char* buf, int len) {
|
|||
unsigned int crc = 0xFFFFFFFF;
|
||||
for (int i = 0; i < len; i++) {
|
||||
crc ^= buf[i];
|
||||
for (int j = 0; j < 8; j++) {
|
||||
for (int j = 0; j < 8; j++)
|
||||
crc = (crc >> 1) ^ (0xEDB88320 & (-(crc & 1)));
|
||||
}
|
||||
}
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
// that fucking bird that i hate
|
||||
int C4JStorage::AddSubfile(int regionIndex) {
|
||||
(void)regionIndex;
|
||||
return 0;
|
||||
s_Subfiles[s_SubfileCounter] = SubfileData();
|
||||
return s_SubfileCounter++;
|
||||
}
|
||||
unsigned int C4JStorage::GetSubfileCount() { return 0; }
|
||||
|
||||
unsigned int C4JStorage::GetSubfileCount() { return s_Subfiles.size(); }
|
||||
|
||||
void C4JStorage::GetSubfileDetails(unsigned int i, int* regionIndex,
|
||||
void** data, unsigned int* size) {
|
||||
(void)i;
|
||||
if (regionIndex) *regionIndex = 0;
|
||||
if (data) *data = 0;
|
||||
if (size) *size = 0;
|
||||
auto it = s_Subfiles.find(i);
|
||||
if (it != s_Subfiles.end()) {
|
||||
if (regionIndex) *regionIndex = 0;
|
||||
if (data) *data = it->second.data.data();
|
||||
if (size) *size = (unsigned int)it->second.data.size();
|
||||
} else {
|
||||
if (regionIndex) *regionIndex = 0;
|
||||
if (data) *data = nullptr;
|
||||
if (size) *size = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void C4JStorage::ResetSubfiles() {
|
||||
s_Subfiles.clear();
|
||||
s_SubfileCounter = 0;
|
||||
}
|
||||
void C4JStorage::ResetSubfiles() {}
|
||||
void C4JStorage::UpdateSubfile(int index, void* data, unsigned int size) {
|
||||
(void)index;
|
||||
(void)data;
|
||||
(void)size;
|
||||
SubfileData& sd = s_Subfiles[index]; // inserts if missing
|
||||
sd.data.resize(size);
|
||||
memcpy(sd.data.data(), data, size);
|
||||
}
|
||||
void C4JStorage::SaveSubfiles(std::function<int(const bool)> callback) {
|
||||
if (!s_CurrentSaveFilename.empty() && !s_Subfiles.empty()) {
|
||||
auto dir = GetSaveDir(s_CurrentSaveFilename);
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(dir, ec);
|
||||
|
||||
for (const auto& pair : s_Subfiles) {
|
||||
s_FileIO.writeFile(
|
||||
dir / ("subfile_" + std::to_string(pair.first) + ".dat"),
|
||||
pair.second.data.data(), pair.second.data.size());
|
||||
}
|
||||
}
|
||||
if (callback) callback(true);
|
||||
}
|
||||
C4JStorage::ESaveGameState C4JStorage::GetSaveState() { return ESaveGame_Idle; }
|
||||
|
|
|
|||
Loading…
Reference in a new issue