diff --git a/4J.Input/4J_Input.cpp b/4J.Input/4J_Input.cpp index 481b8cfd3..d784e2bd8 100644 --- a/4J.Input/4J_Input.cpp +++ b/4J.Input/4J_Input.cpp @@ -79,51 +79,62 @@ static inline bool MouseRReleased() { return !s_mouseRightCurrent && s_mouseRightPrev; } -//holds controller object +// holds controller object static SDL_GameController* controller = nullptr; -//Watched controller buttons set +// Watched controller buttons set static const SDL_GameControllerButton s_watchedBtns[] = { - SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, - SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, - SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, - SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, - SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, - SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, - SDL_CONTROLLER_BUTTON_DPAD_RIGHT -}; -static const int s_watchedBtnsCount = (int)(sizeof(s_watchedBtns) / sizeof(s_watchedBtns[0])); + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT}; +static const int s_watchedBtnsCount = + (int)(sizeof(s_watchedBtns) / sizeof(s_watchedBtns[0])); -static inline bool CDown (int cb) { - return (cb >= 0 && cb < BTN_COUNT) ? s_btnsCurrent[cb] : false; +static inline bool CDown(int cb) { + return (cb >= 0 && cb < BTN_COUNT) ? s_btnsCurrent[cb] : false; } -static inline bool CPressed (int cb) { - return (cb >= 0 && cb < BTN_COUNT) ? !s_btnsPrev[cb] && s_btnsCurrent[cb] : false; +static inline bool CPressed(int cb) { + return (cb >= 0 && cb < BTN_COUNT) ? !s_btnsPrev[cb] && s_btnsCurrent[cb] + : false; } static inline bool CReleased(int cb) { - return (cb >= 0 && cb < BTN_COUNT) ? s_btnsPrev[cb] && !s_btnsCurrent[cb] : false; + return (cb >= 0 && cb < BTN_COUNT) ? s_btnsPrev[cb] && !s_btnsCurrent[cb] + : false; } -//Sets controller dead zone +// Sets controller dead zone static int deadZone = 8000; -//Watched controller axes set +// Watched controller axes set static const SDL_GameControllerAxis s_watchedAxis[] = { - SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, - SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, - SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT -}; -static const int s_watchedAxisCount = (int)(sizeof(s_watchedAxis) / sizeof(s_watchedAxis[0])); + SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}; +static const int s_watchedAxisCount = + (int)(sizeof(s_watchedAxis) / sizeof(s_watchedAxis[0])); -static inline bool ADown (int ca) { - return (ca >= 0 && ca < AXS_COUNT) ? s_axisCurrent[ca] : false; +static inline bool ADown(int ca) { + return (ca >= 0 && ca < AXS_COUNT) ? s_axisCurrent[ca] : false; } -static inline bool APressed (int ca) { - return (ca >= 0 && ca < AXS_COUNT) ? !s_axisPrev[ca] && s_axisCurrent[ca] : false; +static inline bool APressed(int ca) { + return (ca >= 0 && ca < AXS_COUNT) ? !s_axisPrev[ca] && s_axisCurrent[ca] + : false; } static inline bool AReleased(int ca) { - return (ca >= 0 && ca < AXS_COUNT) ? s_axisPrev[ca] && !s_axisCurrent[ca] : false; + return (ca >= 0 && ca < AXS_COUNT) ? s_axisPrev[ca] && !s_axisCurrent[ca] + : false; } // get directly into SDL events before the game queue can steal them. @@ -147,14 +158,15 @@ static int SDLCALL EventWatcher(void*, SDL_Event* e) { } else if (e->type == SDL_MOUSEMOTION) { s_accumRelX += (float)e->motion.xrel; s_accumRelY += (float)e->motion.yrel; - } else if (e->type == SDL_CONTROLLERDEVICEADDED) { //Will search for controller if none + } else if (e->type == SDL_CONTROLLERDEVICEADDED) { // Will search for + // controller if none for (int i = 0; i < SDL_NumJoysticks(); i++) { if (SDL_IsGameController(i)) { controller = SDL_GameControllerOpen(i); break; } } - } else if (controller) { //only checks when a controller exists + } else if (controller) { // only checks when a controller exists if (e->type == SDL_CONTROLLERDEVICEREMOVED) { SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller); if (SDL_JoystickInstanceID(joy) == e->cdevice.which) { @@ -165,7 +177,8 @@ static int SDLCALL EventWatcher(void*, SDL_Event* e) { if (e->cbutton.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) { s_scrollTicksForGetValue++; s_scrollTicksForButtonPressed++; - } else if(e->cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) { + } else if (e->cbutton.button == + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) { s_scrollTicksForGetValue--; s_scrollTicksForButtonPressed--; } @@ -224,7 +237,7 @@ void C_4JInput::Initialise(int, unsigned char, unsigned char, unsigned char) { if (s_sdlInitialized) { SDL_SetRelativeMouseMode(SDL_TRUE); - //looks for controller + // looks for controller for (int i = 0; i < SDL_NumJoysticks(); i++) { if (SDL_IsGameController(i)) { controller = SDL_GameControllerOpen(i); @@ -277,23 +290,25 @@ void C_4JInput::Tick() { } } - //If there is a controller update the buttons and sticks - if (controller){ + // If there is a controller update the buttons and sticks + if (controller) { for (int i = 0; i < s_watchedBtnsCount; ++i) { int cb = s_watchedBtns[i]; if (cb >= 0 && cb < BTN_COUNT) - s_btnsCurrent[cb] = SDL_GameControllerGetButton(controller, s_watchedBtns[i]); + s_btnsCurrent[cb] = + SDL_GameControllerGetButton(controller, s_watchedBtns[i]); } for (int i = 0; i < s_watchedAxisCount; ++i) { int ca = s_watchedAxis[i]; if (ca >= 0 && ca < AXS_COUNT) { - int aVal = SDL_GameControllerGetAxis(controller, s_watchedAxis[i]); + int aVal = + SDL_GameControllerGetAxis(controller, s_watchedAxis[i]); if (s_watchedAxis[i] == SDL_CONTROLLER_AXIS_TRIGGERLEFT || s_watchedAxis[i] == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) s_axisCurrent[ca] = aVal > deadZone; else { s_axisCurrent[ca] = (aVal > deadZone || aVal < -deadZone); - axisVal[ca] = aVal/32768.0f; + axisVal[ca] = aVal / 32768.0f; } } } @@ -321,56 +336,58 @@ int C_4JInput::GetHotbarSlotPressed(int iPad) { return -1; } -//KFN = Keyboard functions, CFN = Controller functions, AFN = Axis functions -#define ACTION_CASES(KFN,CFN,AFN) \ -case ACTION_MENU_UP: \ - return KFN(SDL_SCANCODE_UP) || CFN(SDL_CONTROLLER_BUTTON_DPAD_UP); \ -case ACTION_MENU_DOWN: \ - return KFN(SDL_SCANCODE_DOWN) || CFN(SDL_CONTROLLER_BUTTON_DPAD_DOWN); \ -case ACTION_MENU_LEFT: \ - return KFN(SDL_SCANCODE_LEFT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_LEFT); \ -case ACTION_MENU_RIGHT: \ - return KFN(SDL_SCANCODE_RIGHT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_RIGHT); \ -case ACTION_MENU_PAGEUP: \ - return KFN(SDL_SCANCODE_PAGEUP); \ -case ACTION_MENU_PAGEDOWN: \ - return KFN(SDL_SCANCODE_PAGEDOWN); \ -case ACTION_MENU_OK: \ - return KFN(SDL_SCANCODE_RETURN) || CFN(SDL_CONTROLLER_BUTTON_A); \ -case ACTION_MENU_CANCEL: \ - return KFN(SDL_SCANCODE_ESCAPE) || CFN(SDL_CONTROLLER_BUTTON_B); \ -case MINECRAFT_ACTION_JUMP: \ - return KFN(SDL_SCANCODE_SPACE) || CFN(SDL_CONTROLLER_BUTTON_A); \ -case MINECRAFT_ACTION_FORWARD: \ - return KFN(SDL_SCANCODE_W) || AFN(SDL_CONTROLLER_AXIS_LEFTY); \ -case MINECRAFT_ACTION_BACKWARD: \ - return KFN(SDL_SCANCODE_S) || AFN(SDL_CONTROLLER_AXIS_LEFTY); \ -case MINECRAFT_ACTION_LEFT: \ - return KFN(SDL_SCANCODE_A) || AFN(SDL_CONTROLLER_AXIS_LEFTX); \ -case MINECRAFT_ACTION_RIGHT: \ - return KFN(SDL_SCANCODE_D) || AFN(SDL_CONTROLLER_AXIS_LEFTX); \ -case MINECRAFT_ACTION_INVENTORY: \ - return KFN(SDL_SCANCODE_E) || CFN(SDL_CONTROLLER_BUTTON_Y); \ -case MINECRAFT_ACTION_PAUSEMENU: \ - return KFN(SDL_SCANCODE_ESCAPE) || CFN(SDL_CONTROLLER_BUTTON_START); \ -case MINECRAFT_ACTION_DROP: \ - return KFN(SDL_SCANCODE_Q) || CFN(SDL_CONTROLLER_BUTTON_B); \ -case MINECRAFT_ACTION_CRAFTING: \ - return KFN(SDL_SCANCODE_C) || CFN(SDL_CONTROLLER_BUTTON_X); \ -case MINECRAFT_ACTION_RENDER_THIRD_PERSON: \ - return KFN(SDL_SCANCODE_F5) || CFN(SDL_CONTROLLER_BUTTON_LEFTSTICK); \ -case MINECRAFT_ACTION_GAME_INFO: \ - return KFN(SDL_SCANCODE_F3); \ -case MINECRAFT_ACTION_DPAD_LEFT: \ - return KFN(SDL_SCANCODE_LEFT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_LEFT); \ -case MINECRAFT_ACTION_DPAD_RIGHT: \ - return KFN(SDL_SCANCODE_RIGHT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_RIGHT); \ -case MINECRAFT_ACTION_DPAD_UP: \ - return KFN(SDL_SCANCODE_UP) || CFN(SDL_CONTROLLER_BUTTON_DPAD_UP); \ -case MINECRAFT_ACTION_DPAD_DOWN: \ - return KFN(SDL_SCANCODE_DOWN) || CFN(SDL_CONTROLLER_BUTTON_DPAD_DOWN); \ -default: \ - return false; +// KFN = Keyboard functions, CFN = Controller functions, AFN = Axis functions +#define ACTION_CASES(KFN, CFN, AFN) \ + case ACTION_MENU_UP: \ + return KFN(SDL_SCANCODE_UP) || CFN(SDL_CONTROLLER_BUTTON_DPAD_UP); \ + case ACTION_MENU_DOWN: \ + return KFN(SDL_SCANCODE_DOWN) || CFN(SDL_CONTROLLER_BUTTON_DPAD_DOWN); \ + case ACTION_MENU_LEFT: \ + return KFN(SDL_SCANCODE_LEFT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_LEFT); \ + case ACTION_MENU_RIGHT: \ + return KFN(SDL_SCANCODE_RIGHT) || \ + CFN(SDL_CONTROLLER_BUTTON_DPAD_RIGHT); \ + case ACTION_MENU_PAGEUP: \ + return KFN(SDL_SCANCODE_PAGEUP); \ + case ACTION_MENU_PAGEDOWN: \ + return KFN(SDL_SCANCODE_PAGEDOWN); \ + case ACTION_MENU_OK: \ + return KFN(SDL_SCANCODE_RETURN) || CFN(SDL_CONTROLLER_BUTTON_A); \ + case ACTION_MENU_CANCEL: \ + return KFN(SDL_SCANCODE_ESCAPE) || CFN(SDL_CONTROLLER_BUTTON_B); \ + case MINECRAFT_ACTION_JUMP: \ + return KFN(SDL_SCANCODE_SPACE) || CFN(SDL_CONTROLLER_BUTTON_A); \ + case MINECRAFT_ACTION_FORWARD: \ + return KFN(SDL_SCANCODE_W) || AFN(SDL_CONTROLLER_AXIS_LEFTY); \ + case MINECRAFT_ACTION_BACKWARD: \ + return KFN(SDL_SCANCODE_S) || AFN(SDL_CONTROLLER_AXIS_LEFTY); \ + case MINECRAFT_ACTION_LEFT: \ + return KFN(SDL_SCANCODE_A) || AFN(SDL_CONTROLLER_AXIS_LEFTX); \ + case MINECRAFT_ACTION_RIGHT: \ + return KFN(SDL_SCANCODE_D) || AFN(SDL_CONTROLLER_AXIS_LEFTX); \ + case MINECRAFT_ACTION_INVENTORY: \ + return KFN(SDL_SCANCODE_E) || CFN(SDL_CONTROLLER_BUTTON_Y); \ + case MINECRAFT_ACTION_PAUSEMENU: \ + return KFN(SDL_SCANCODE_ESCAPE) || CFN(SDL_CONTROLLER_BUTTON_START); \ + case MINECRAFT_ACTION_DROP: \ + return KFN(SDL_SCANCODE_Q) || CFN(SDL_CONTROLLER_BUTTON_B); \ + case MINECRAFT_ACTION_CRAFTING: \ + return KFN(SDL_SCANCODE_C) || CFN(SDL_CONTROLLER_BUTTON_X); \ + case MINECRAFT_ACTION_RENDER_THIRD_PERSON: \ + return KFN(SDL_SCANCODE_F5) || CFN(SDL_CONTROLLER_BUTTON_LEFTSTICK); \ + case MINECRAFT_ACTION_GAME_INFO: \ + return KFN(SDL_SCANCODE_F3); \ + case MINECRAFT_ACTION_DPAD_LEFT: \ + return KFN(SDL_SCANCODE_LEFT) || CFN(SDL_CONTROLLER_BUTTON_DPAD_LEFT); \ + case MINECRAFT_ACTION_DPAD_RIGHT: \ + return KFN(SDL_SCANCODE_RIGHT) || \ + CFN(SDL_CONTROLLER_BUTTON_DPAD_RIGHT); \ + case MINECRAFT_ACTION_DPAD_UP: \ + return KFN(SDL_SCANCODE_UP) || CFN(SDL_CONTROLLER_BUTTON_DPAD_UP); \ + case MINECRAFT_ACTION_DPAD_DOWN: \ + return KFN(SDL_SCANCODE_DOWN) || CFN(SDL_CONTROLLER_BUTTON_DPAD_DOWN); \ + default: \ + return false; bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) { if (iPad != 0) return false; @@ -382,14 +399,13 @@ bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) { switch (ucAction) { case MINECRAFT_ACTION_ACTION: return MouseLDown() || KDown(SDL_SCANCODE_RETURN) || - ADown(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); + ADown(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); case MINECRAFT_ACTION_USE: return MouseRDown() || KDown(SDL_SCANCODE_F) || - ADown(SDL_CONTROLLER_AXIS_TRIGGERLEFT); + ADown(SDL_CONTROLLER_AXIS_TRIGGERLEFT); case MINECRAFT_ACTION_SNEAK_TOGGLE: - return KDown(SDL_SCANCODE_LSHIFT) || - KDown(SDL_SCANCODE_RSHIFT) || - CDown(SDL_CONTROLLER_BUTTON_RIGHTSTICK); + return KDown(SDL_SCANCODE_LSHIFT) || KDown(SDL_SCANCODE_RSHIFT) || + CDown(SDL_CONTROLLER_BUTTON_RIGHTSTICK); case MINECRAFT_ACTION_SPRINT: return KDown(SDL_SCANCODE_LCTRL) || KDown(SDL_SCANCODE_RCTRL); case MINECRAFT_ACTION_LEFT_SCROLL: @@ -398,7 +414,7 @@ bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) { case MINECRAFT_ACTION_RIGHT_SCROLL: case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < 0; - ACTION_CASES(KDown,CDown,ADown) + ACTION_CASES(KDown, CDown, ADown) } } // The part that handles completing the action of pressing a button. @@ -407,14 +423,14 @@ bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) { switch (ucAction) { case MINECRAFT_ACTION_ACTION: return MouseLPressed() || KPressed(SDL_SCANCODE_RETURN) || - APressed(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); + APressed(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); case MINECRAFT_ACTION_USE: return MouseRPressed() || KPressed(SDL_SCANCODE_F) || - APressed(SDL_CONTROLLER_AXIS_TRIGGERLEFT); + APressed(SDL_CONTROLLER_AXIS_TRIGGERLEFT); case MINECRAFT_ACTION_SNEAK_TOGGLE: return KPressed(SDL_SCANCODE_LSHIFT) || - KPressed(SDL_SCANCODE_RSHIFT) || - CPressed(SDL_CONTROLLER_BUTTON_RIGHTSTICK); + KPressed(SDL_SCANCODE_RSHIFT) || + CPressed(SDL_CONTROLLER_BUTTON_RIGHTSTICK); case MINECRAFT_ACTION_SPRINT: return KPressed(SDL_SCANCODE_LCTRL) || KPressed(SDL_SCANCODE_RCTRL); case MINECRAFT_ACTION_LEFT_SCROLL: @@ -423,7 +439,7 @@ bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) { case MINECRAFT_ACTION_RIGHT_SCROLL: case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < 0; - ACTION_CASES(KPressed,CPressed,APressed) + ACTION_CASES(KPressed, CPressed, APressed) } } // The part that handles Releasing a button. @@ -432,14 +448,14 @@ bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction) { switch (ucAction) { case MINECRAFT_ACTION_ACTION: return MouseLReleased() || KReleased(SDL_SCANCODE_RETURN) || - AReleased(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); + AReleased(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); case MINECRAFT_ACTION_USE: return MouseRReleased() || KReleased(SDL_SCANCODE_F) || - AReleased(SDL_CONTROLLER_AXIS_TRIGGERLEFT); + AReleased(SDL_CONTROLLER_AXIS_TRIGGERLEFT); case MINECRAFT_ACTION_SNEAK_TOGGLE: return KReleased(SDL_SCANCODE_LSHIFT) || - KReleased(SDL_SCANCODE_RSHIFT) || - CReleased(SDL_CONTROLLER_BUTTON_RIGHTSTICK); + KReleased(SDL_SCANCODE_RSHIFT) || + CReleased(SDL_CONTROLLER_BUTTON_RIGHTSTICK); case MINECRAFT_ACTION_SPRINT: KReleased(SDL_SCANCODE_LCTRL) || KReleased(SDL_SCANCODE_RCTRL); case MINECRAFT_ACTION_LEFT_SCROLL: @@ -447,7 +463,7 @@ bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction) { case MINECRAFT_ACTION_RIGHT_SCROLL: case ACTION_MENU_RIGHT_SCROLL: return false; - ACTION_CASES(KReleased,CReleased,AReleased) + ACTION_CASES(KReleased, CReleased, AReleased) } } @@ -474,12 +490,14 @@ unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool) { // Left stick movement, the one that moves the player around or selects menu // options. (Soon be tested.) float C_4JInput::GetJoypadStick_LX(int, bool) { - if (ADown(SDL_CONTROLLER_AXIS_LEFTX)) return axisVal[SDL_CONTROLLER_AXIS_LEFTX]; + if (ADown(SDL_CONTROLLER_AXIS_LEFTX)) + return axisVal[SDL_CONTROLLER_AXIS_LEFTX]; return (KDown(SDL_SCANCODE_D) ? 1.f : 0.f) - (KDown(SDL_SCANCODE_A) ? 1.f : 0.f); } float C_4JInput::GetJoypadStick_LY(int, bool) { - if (ADown(SDL_CONTROLLER_AXIS_LEFTY)) return -axisVal[SDL_CONTROLLER_AXIS_LEFTY]; + if (ADown(SDL_CONTROLLER_AXIS_LEFTY)) + return -axisVal[SDL_CONTROLLER_AXIS_LEFTY]; return (KDown(SDL_SCANCODE_W) ? 1.f : 0.f) - (KDown(SDL_SCANCODE_S) ? 1.f : 0.f); } @@ -491,24 +509,32 @@ static float MouseAxis(float raw) { } // We apply the Stick movement on the R(Right) X(2D Position) float C_4JInput::GetJoypadStick_RX(int, bool) { - if (ADown(SDL_CONTROLLER_AXIS_RIGHTX)) return axisVal[SDL_CONTROLLER_AXIS_RIGHTX]; + if (ADown(SDL_CONTROLLER_AXIS_RIGHTX)) + return axisVal[SDL_CONTROLLER_AXIS_RIGHTX]; if (!SDL_GetRelativeMouseMode()) return 0.f; TakeSnapIfNeeded(); return MouseAxis(s_snapRelX * MOUSE_SCALE); } // Bis. but with Y(2D Position) float C_4JInput::GetJoypadStick_RY(int, bool) { - if (ADown(SDL_CONTROLLER_AXIS_RIGHTY)) return -axisVal[SDL_CONTROLLER_AXIS_RIGHTY]; + if (ADown(SDL_CONTROLLER_AXIS_RIGHTY)) + return -axisVal[SDL_CONTROLLER_AXIS_RIGHTY]; if (!SDL_GetRelativeMouseMode()) return 0.f; TakeSnapIfNeeded(); return MouseAxis(-s_snapRelY * MOUSE_SCALE); } unsigned char C_4JInput::GetJoypadLTrigger(int, bool) { - return (s_mouseRightCurrent || s_axisCurrent[SDL_CONTROLLER_AXIS_TRIGGERLEFT]) ? 255 : 0; + return (s_mouseRightCurrent || + s_axisCurrent[SDL_CONTROLLER_AXIS_TRIGGERLEFT]) + ? 255 + : 0; } unsigned char C_4JInput::GetJoypadRTrigger(int, bool) { - return (s_mouseLeftCurrent || s_axisCurrent[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]) ? 255 : 0; + return (s_mouseLeftCurrent || + s_axisCurrent[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]) + ? 255 + : 0; } // We detect if a Menu is visible on the player's screen to the mouse being // stuck.