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Use standard byte types in socket queues
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parent
344921bb26
commit
cc8c956358
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@ -147,7 +147,7 @@ void Socket::setPlayer(INetworkPlayer *player)
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}
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}
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void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHost /*= true*/)
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void Socket::pushDataToQueue(const std::uint8_t *pbData, std::size_t dataSize, bool fromHost /*= true*/)
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{
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int queueIdx = SOCKET_CLIENT_END;
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if(!fromHost)
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@ -160,7 +160,7 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
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}
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EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
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for( unsigned int i = 0; i < dwDataSize; i++ )
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for(std::size_t i = 0; i < dataSize; ++i)
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{
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m_queueNetwork[queueIdx].push(*pbData++);
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}
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@ -564,4 +564,4 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
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void Socket::SocketOutputStreamNetwork::close()
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{
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m_streamOpen = false;
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}
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#ifndef __linux__
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#include <xrnm.h>
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@ -123,7 +124,7 @@ public:
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Socket(bool response = false); // 4J - Create a local socket, for end 0 or 1 of a connection
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Socket(INetworkPlayer *player, bool response = false, bool hostLocal = false); // 4J - Create a socket for an INetworkPlayer
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SocketAddress *getRemoteSocketAddress();
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void pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHost = true);
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void pushDataToQueue(const std::uint8_t *pbData, std::size_t dataSize, bool fromHost = true);
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static void addIncomingSocket(Socket *socket);
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InputStream *getInputStream(bool isServerConnection);
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void setSoTimeout(int a );
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