clang-format

This commit is contained in:
Liriosha 2026-03-19 11:04:59 -04:00
parent 339f8e898f
commit c4897f46e1
3 changed files with 23 additions and 17 deletions

View file

@ -20,7 +20,7 @@ static SDL_Window* s_window = nullptr;
static SDL_GLContext s_glContext = nullptr;
static bool s_shouldClose = false;
static int s_textureLevels = 1;
static int s_windowWidth = 1920;
static int s_windowWidth = 1920;
static int s_windowHeight = 1080;
// We set Window size with the monitor's res, so that I can get rid of ugly
@ -34,14 +34,20 @@ static void SetInitialWindowSize() {
h = (int)(mode.h * 0.4f);
}
}
if (w > 0 && h > 0) { s_windowWidth = w; s_windowHeight = h; }
else { s_windowWidth = 1920; s_windowHeight = 1080; }
if (w > 0 && h > 0) {
s_windowWidth = w;
s_windowHeight = h;
} else {
s_windowWidth = 1920;
s_windowHeight = 1080;
}
}
// (can't believe i had to rewrite this, i literally did it TODAY.)
static int s_reqWidth = 1920;
static int s_reqHeight = 1080;
// When we'll have a settings system in order, we'll set bool to that value, right now it's hardcoded.
static bool s_fullscreen = false;
static int s_reqWidth = 1920;
static int s_reqHeight = 1080;
// When we'll have a settings system in order, we'll set bool to that value,
// right now it's hardcoded.
static bool s_fullscreen = false;
static pthread_key_t s_glCtxKey;
static pthread_once_t s_glCtxKeyOnce = PTHREAD_ONCE_INIT;
@ -126,14 +132,14 @@ void C4JRender::Initialise() {
}
int w, h, channels;
unsigned char* data = stbi_load("Common/Media/Graphics/MinecraftIcon.png", &w, &h, &channels, 4);
unsigned char* data = stbi_load("Common/Media/Graphics/MinecraftIcon.png",
&w, &h, &channels, 4);
if (!data) {
SDL_Log("Failed to load icon: %s", SDL_GetError());
} else {
SDL_Surface* icon = SDL_CreateRGBSurfaceFrom(
data, w, h, 32, w * 4,
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
);
SDL_Surface* icon =
SDL_CreateRGBSurfaceFrom(data, w, h, 32, w * 4, 0x000000FF,
0x0000FF00, 0x00FF0000, 0xFF000000);
if (!icon) {
SDL_Log("Failed to load icon: %s", SDL_GetError());
} else {

View file

@ -2066,11 +2066,10 @@ void Minecraft::run_middle() {
// If there's an unoccupied quadrant, then clear that to black
if (unoccupiedQuadrant > -1) {
// render a logo
RenderManager.StateSetViewport((
C4JRender::
eViewportType)(C4JRender::
VIEWPORT_TYPE_QUADRANT_TOP_LEFT +
unoccupiedQuadrant));
RenderManager.StateSetViewport(
static_cast<C4JRender::eViewportType>(
C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT +
unoccupiedQuadrant));
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);

1
subprojects/shiggy Submodule

@ -0,0 +1 @@
Subproject commit 7adc6c47882409c31e4f2d66fbfabdf4a3a98fd1