Remove DWORD from server init settings

This commit is contained in:
notmatthewbeshay 2026-03-10 07:50:07 +11:00
parent 238bf98cad
commit c247f918f1
2 changed files with 5 additions and 5 deletions

View file

@ -99,7 +99,7 @@ MinecraftServer::~MinecraftServer()
{ {
} }
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed) bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, std::uint32_t initSettings, bool findSeed)
{ {
// 4J - removed // 4J - removed
#if 0 #if 0
@ -1060,7 +1060,7 @@ extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(__int64 seed, void *lpParameter) void MinecraftServer::run(__int64 seed, void *lpParameter)
{ {
NetworkGameInitData *initData = NULL; NetworkGameInitData *initData = NULL;
DWORD initSettings = 0; std::uint32_t initSettings = 0;
bool findSeed = false; bool findSeed = false;
if(lpParameter != NULL) if(lpParameter != NULL)
{ {
@ -1695,4 +1695,4 @@ bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int *flags)
} }
} }
return removedFound; return removedFound;
} }

View file

@ -34,7 +34,7 @@ typedef struct _NetworkGameInitData
{ {
__int64 seed; __int64 seed;
LoadSaveDataThreadParam *saveData; LoadSaveDataThreadParam *saveData;
DWORD settings; std::uint32_t settings;
LevelGenerationOptions *levelGen; LevelGenerationOptions *levelGen;
std::uint32_t texturePackId; std::uint32_t texturePackId;
bool findSeed; bool findSeed;
@ -127,7 +127,7 @@ public:
~MinecraftServer(); ~MinecraftServer();
private: private:
// 4J Added - LoadSaveDataThreadParam // 4J Added - LoadSaveDataThreadParam
bool initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed); bool initServer(__int64 seed, NetworkGameInitData *initData, std::uint32_t initSettings, bool findSeed);
void postProcessTerminate(ProgressRenderer *mcprogress); void postProcessTerminate(ProgressRenderer *mcprogress);
bool loadLevel(LevelStorageSource *storageSource, const std::wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData); bool loadLevel(LevelStorageSource *storageSource, const std::wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
void setProgress(const std::wstring& status, int progress); void setProgress(const std::wstring& status, int progress);