refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical 2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class ClientConstants class ClientConstants
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class Minecraft; class Minecraft;
class KeyMapping; class KeyMapping;
#include "../../Minecraft.World/IO/Files/File.h" #include "../../Minecraft.World/IO/Files/File.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
class File; class File;
using namespace std;
class Settings class Settings
{ {

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@ -3,7 +3,7 @@ class Stat;
class Achievement; class Achievement;
class StatsSyncher; class StatsSyncher;
class User; class User;
using namespace std;
class StatsCounter class StatsCounter
{ {

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@ -4,7 +4,7 @@ class StatsCounter;
class User; class User;
class File; class File;
class Stat; class Stat;
using namespace std;
class StatsSyncher class StatsSyncher
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "ConsoleInputSource.h" #include "ConsoleInputSource.h"
using namespace std;
class ConsoleInput class ConsoleInput
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
// 4J Stu - Not updated to 1.8.2 as we don't use this // 4J Stu - Not updated to 1.8.2 as we don't use this
class KeyMapping class KeyMapping
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../Minecraft.World/Util/HashExtension.h" #include "../../Minecraft.World/Util/HashExtension.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.entity.h"
@ -8,7 +8,7 @@ using namespace std;
class ClientConnection; class ClientConnection;
class MultiPlayerChunkCache; class MultiPlayerChunkCache;
using namespace std;
class MultiPlayerLevel : public Level class MultiPlayerLevel : public Level
{ {

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@ -6,7 +6,7 @@ class MinecraftServer;
class Node; class Node;
class EntityTracker; class EntityTracker;
class PlayerChunkMap; class PlayerChunkMap;
using namespace std;
class ServerLevel : public Level class ServerLevel : public Level
{ {

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@ -46,7 +46,7 @@ class PsPlusUpsellWrapper;
#undef linux #undef linux
#endif #endif
using namespace std;
class Minecraft class Minecraft
{ {

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@ -54,7 +54,7 @@ typedef struct _NetworkGameInitData
} }
} NetworkGameInitData; } NetworkGameInitData;
using namespace std;
// 4J Stu - 1.0.1 updates the server to implement the ServerInterface class, but I don't think we will use any of the functions that defines so not implementing here // 4J Stu - 1.0.1 updates the server to implement the ServerInterface class, but I don't think we will use any of the functions that defines so not implementing here
class MinecraftServer : public ConsoleInputSource class MinecraftServer : public ConsoleInputSource

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@ -3,7 +3,7 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h" #include "../../Minecraft.World/Level/RandomLevelSource.h"
using namespace std;
class ServerChunkCache; class ServerChunkCache;
// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache // 4J - various alterations here to make this thread safe, and operate as a fixed sized cache

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@ -5,7 +5,7 @@ class Socket;
class LoginPacket; class LoginPacket;
class Connection; class Connection;
class Random; class Random;
using namespace std;
class PendingConnection : public PacketListener class PendingConnection : public PacketListener
{ {

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@ -6,7 +6,7 @@ class ServerLevel;
class MinecraftServer; class MinecraftServer;
class Packet; class Packet;
class TileEntity; class TileEntity;
using namespace std;
class PlayerChunkMap class PlayerChunkMap
{ {

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@ -8,7 +8,7 @@ class Connection;
class ServerPlayer; class ServerPlayer;
class INetworkPlayer; class INetworkPlayer;
using namespace std;
class PlayerConnection : public PacketListener, public ConsoleInputSource class PlayerConnection : public PacketListener, public ConsoleInputSource
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class PlayerInfo class PlayerInfo
{ {

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@ -14,7 +14,7 @@ class ProgressListener;
class GameType; class GameType;
class LoginPacket; class LoginPacket;
using namespace std;
class PlayerList class PlayerList
{ {

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@ -5,7 +5,7 @@
#include "../../Minecraft.World/Util/JavaIntHash.h" #include "../../Minecraft.World/Util/JavaIntHash.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h" #include "../../Minecraft.World/Level/RandomLevelSource.h"
#include "../../Minecraft.World/Util/C4JThread.h" #include "../../Minecraft.World/Util/C4JThread.h"
using namespace std;
class ServerLevel; class ServerLevel;
class ServerChunkCache : public ChunkSource class ServerChunkCache : public ChunkSource

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@ -5,7 +5,7 @@ class MinecraftServer;
class Socket; class Socket;
class ServerSettingsChangedPacket; class ServerSettingsChangedPacket;
using namespace std;
class ServerConnection class ServerConnection
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class ServerInterface class ServerInterface
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4 #define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4
#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE #define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE

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@ -21,7 +21,7 @@ namespace WFC = Windows::Foundation::Collections;
#define MATCH_SESSION_TEMPLATE_NAME L"PeerToHostTemplate" #define MATCH_SESSION_TEMPLATE_NAME L"PeerToHostTemplate"
#define MAX_PLAYERS_IN_TEMPLATE 8 #define MAX_PLAYERS_IN_TEMPLATE 8
using namespace std;
ref class DQRNetworkManagerEventHandlers sealed ref class DQRNetworkManagerEventHandlers sealed
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <vector> #include <vector>
#include "../../../../Minecraft.World/Util/C4JThread.h" #include "../../../../Minecraft.World/Util/C4JThread.h"
#include "../../../Build/Common/Network/NetworkPlayerInterface.h" #include "../../../Build/Common/Network/NetworkPlayerInterface.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <save_data.h> #include <save_data.h>

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <vector> #include <vector>
#include <sysutil\sysutil_savedata.h> #include <sysutil\sysutil_savedata.h>
#include <cell/cell_fs.h> #include <cell/cell_fs.h>

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@ -5,7 +5,7 @@
#include "../Passphrase/ps3__np_conf.h" #include "../Passphrase/ps3__np_conf.h"
using namespace std;
class PS3LeaderboardManager : public LeaderboardManager class PS3LeaderboardManager : public LeaderboardManager
{ {

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@ -3,7 +3,7 @@
// #include "../../../../../Minecraft.World/Util/Vec3.h" // #include "../../../../../Minecraft.World/Util/Vec3.h"
// #include "../../../../../Minecraft.World/Util/Definitions.h" // #include "../../../../../Minecraft.World/Util/Definitions.h"
// #include "../../../../../Minecraft.World/Util/SoundTypes.h" // #include "../../../../../Minecraft.World/Util/SoundTypes.h"
// using namespace std; //
#include "Icon_SPU.h" #include "Icon_SPU.h"
#include "Material_SPU.h" #include "Material_SPU.h"
#include <stddef.h> #include <stddef.h>

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <fios2.h> #include <fios2.h>

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <vector> #include <vector>

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@ -1,7 +1,7 @@
#pragma once #pragma once
class Mob; class Mob;
class Options; class Options;
using namespace std;
#include "../../../../Minecraft.World/Util/SoundTypes.h" #include "../../../../Minecraft.World/Util/SoundTypes.h"
#ifdef _XBOX #ifdef _XBOX

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <xuirender.h> #include <xuirender.h>
#include "../../../Build/Common/UI/UIFontData.h" #include "../../../Build/Common/UI/UIFontData.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class XUI_FontData; class XUI_FontData;
class XUI_Font; class XUI_Font;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include <vector> #include <vector>
#include <qnet.h> #include <qnet.h>
#include "../../../../Minecraft.World/Util/C4JThread.h" #include "../../../../Minecraft.World/Util/C4JThread.h"

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@ -7,7 +7,7 @@ class TrackedEntity;
class MinecraftServer; class MinecraftServer;
class Packet; class Packet;
using namespace std;
class EntityTracker class EntityTracker
{ {

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@ -13,7 +13,7 @@ class Input;
class Stat; class Stat;
class Minecraft; class Minecraft;
using namespace std;
// Time in seconds before the players presence is update to Idle // Time in seconds before the players presence is update to Idle
#define PLAYER_IDLE_TIME 300 #define PLAYER_IDLE_TIME 300

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@ -11,7 +11,7 @@ class TileEntity;
class Entity; class Entity;
class BrewingStandTileEntity; class BrewingStandTileEntity;
class Merchant; class Merchant;
using namespace std;
class ServerPlayer : public Player, public net_minecraft_world_inventory::ContainerListener class ServerPlayer : public Player, public net_minecraft_world_inventory::ContainerListener
{ {

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@ -3,7 +3,7 @@ class Entity;
//class ServerPlayer; //class ServerPlayer;
#include "ServerPlayer.h" #include "ServerPlayer.h"
class Packet; class Packet;
using namespace std;
class EntityTracker; class EntityTracker;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class User class User
{ {

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@ -7,7 +7,7 @@
class Level; class Level;
class TileEntity; class TileEntity;
class Entity; class Entity;
using namespace std;
class ClipChunk class ClipChunk
{ {

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@ -3,7 +3,7 @@
#include "../../../Minecraft.World/Entities/Entity.h" #include "../../../Minecraft.World/Entities/Entity.h"
#include "../../../Minecraft.World/Util/JavaIntHash.h" #include "../../../Minecraft.World/Util/JavaIntHash.h"
class font; class font;
using namespace std;
class EntityRenderDispatcher class EntityRenderDispatcher
{ {

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@ -11,7 +11,7 @@ class Level;
class AABB; class AABB;
class IconRegister; class IconRegister;
using namespace std;
class EntityRenderDispatcher; class EntityRenderDispatcher;
class Font; class Font;

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "EntityRenderer.h" #include "EntityRenderer.h"
class Mob; class Mob;
using namespace std;
#define PLAYER_NAME_READABLE_FULLSCREEN 16 #define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8 #define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "TileEntityRenderer.h" #include "TileEntityRenderer.h"
using namespace std;
class MobSpawnerRenderer : public TileEntityRenderer class MobSpawnerRenderer : public TileEntityRenderer
{ {

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@ -2,7 +2,7 @@
#include "MobRenderer.h" #include "MobRenderer.h"
#include "../../../Minecraft.World/Player/Player.h" #include "../../../Minecraft.World/Player/Player.h"
class HumanoidModel; class HumanoidModel;
using namespace std;
class PlayerRenderer : public MobRenderer class PlayerRenderer : public MobRenderer
{ {

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@ -24,7 +24,7 @@ class Particle;
class BlockDestructionProgress; class BlockDestructionProgress;
class IconRegister; class IconRegister;
class Tesselator; class Tesselator;
using namespace std;
// AP - this is a system that works out which chunks actually need to be grouped together via the deferral system when doing chunk::rebuild. Doing this will reduce the number // AP - this is a system that works out which chunks actually need to be grouped together via the deferral system when doing chunk::rebuild. Doing this will reduce the number
// of chunks built in a single group and reduce the chance of seeing through the landscape when digging near the edges/corners of a chunk. // of chunks built in a single group and reduce the chance of seeing through the landscape when digging near the edges/corners of a chunk.

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../../Minecraft.World/Util/Random.h" #include "../../../Minecraft.World/Util/Random.h"
#include "SkinBox.h" #include "SkinBox.h"
class Mob; class Mob;

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@ -3,7 +3,7 @@
class GuiParticle; class GuiParticle;
class Minecraft; class Minecraft;
using namespace std;
class GuiParticles : public GuiComponent class GuiParticles : public GuiComponent
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../../Minecraft.World/Entities/Entity.h" #include "../../../Minecraft.World/Entities/Entity.h"
#include "../../../Minecraft.World/Util/ParticleTypes.h" #include "../../../Minecraft.World/Util/ParticleTypes.h"

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@ -1,12 +1,12 @@
#pragma once #pragma once
using namespace std;
class Particle; class Particle;
class Level; class Level;
class Textures; class Textures;
class Entity; class Entity;
class Random; class Random;
using namespace std;
class ParticleEngine class ParticleEngine
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class Graphics; class Graphics;
class DLCPack; class DLCPack;

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@ -1,7 +1,7 @@
#pragma once #pragma once
class BufferedImage; class BufferedImage;
class HttpTextureProcessor; class HttpTextureProcessor;
using namespace std;
class HttpTexture { class HttpTexture {
public: public:

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@ -1,7 +1,7 @@
#pragma once #pragma once
class BufferedImage; class BufferedImage;
class MemTextureProcessor; class MemTextureProcessor;
using namespace std;
class MemTexture { class MemTexture {
public: public:

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "TexturePack.h" #include "TexturePack.h"

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@ -4,7 +4,7 @@
class BufferedImage; class BufferedImage;
class File; class File;
class Textures; class Textures;
using namespace std;
class FileTexturePack : public AbstractTexturePack class FileTexturePack : public AbstractTexturePack
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../Build/Common/App_enums.h" #include "../../Build/Common/App_enums.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "TexturePack.h" #include "TexturePack.h"
using namespace std;
class Minecraft; class Minecraft;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../../Minecraft.World/Util/IconRegister.h" #include "../../../Minecraft.World/Util/IconRegister.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class TextureHolder; class TextureHolder;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../../Minecraft.World/Util/Icon.h" #include "../../../Minecraft.World/Util/Icon.h"
class Texture; class Texture;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class StitchSlot; class StitchSlot;
class Texture; class Texture;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../../../Minecraft.World/Util/IconRegister.h" #include "../../../Minecraft.World/Util/IconRegister.h"

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@ -9,7 +9,7 @@ class TexturePackRepository;
class HttpTextureProcessor; class HttpTextureProcessor;
class MemTextureProcessor; class MemTextureProcessor;
class Options; class Options;
using namespace std;
class IntBuffer; class IntBuffer;
class PreStitchedTextureMap; class PreStitchedTextureMap;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "GuiComponent.h" #include "GuiComponent.h"
using namespace std;
class Button : public GuiComponent class Button : public GuiComponent
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "GuiComponent.h" #include "GuiComponent.h"
using namespace std;
class Font; class Font;
class Screen; class Screen;

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@ -1,6 +1,6 @@
#pragma once #pragma once
class Font; class Font;
using namespace std;
class GuiComponent class GuiComponent
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class GuiMessage class GuiMessage
{ {

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@ -3,7 +3,7 @@
class Button; class Button;
class GuiParticles; class GuiParticles;
class Minecraft; class Minecraft;
using namespace std;
class Screen : public GuiComponent class Screen : public GuiComponent
{ {

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@ -2,7 +2,7 @@
#include "../GuiComponent.h" #include "../GuiComponent.h"
class Achievement; class Achievement;
class ItemRenderer; class ItemRenderer;
using namespace std;
class AchievementPopup : public GuiComponent class AchievementPopup : public GuiComponent
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
using namespace std;
class ChatScreen : public Screen class ChatScreen : public Screen
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
using namespace std;
class ConfirmScreen : public Screen class ConfirmScreen : public Screen
{ {

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@ -3,7 +3,7 @@
class ClientConnection; class ClientConnection;
class Minecraft; class Minecraft;
using namespace std;
class ConnectScreen : public Screen class ConnectScreen : public Screen
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
using namespace std;
class Options; class Options;
class ControlsScreen : public Screen class ControlsScreen : public Screen

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@ -2,7 +2,7 @@
#include "../Screen.h" #include "../Screen.h"
class EditBox; class EditBox;
class LevelStorageSource; class LevelStorageSource;
using namespace std;
class CreateWorldScreen : public Screen class CreateWorldScreen : public Screen
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
using namespace std;
class DisconnectedScreen : public Screen class DisconnectedScreen : public Screen
{ {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
class Options; class Options;
using namespace std;
class OptionsScreen : public Screen class OptionsScreen : public Screen
{ {

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@ -2,7 +2,7 @@
#include "../Screen.h" #include "../Screen.h"
class Button; class Button;
class EditBox; class EditBox;
using namespace std;
class RenameWorldScreen : public Screen class RenameWorldScreen : public Screen
{ {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
class SignTileEntity; class SignTileEntity;
using namespace std;
class TextEditScreen : public Screen class TextEditScreen : public Screen
{ {

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@ -2,7 +2,7 @@
#include "../Screen.h" #include "../Screen.h"
class Random; class Random;
class Button; class Button;
using namespace std;
class TitleScreen : public Screen class TitleScreen : public Screen
{ {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
class Options; class Options;
using namespace std;
class VideoSettingsScreen : public Screen class VideoSettingsScreen : public Screen
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../Textures/Stitching/StitchedTexture.h" #include "../Textures/Stitching/StitchedTexture.h"

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@ -6,7 +6,7 @@
#include "../../Minecraft.World/IO/Files/File.h" #include "../../Minecraft.World/IO/Files/File.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h" #include "../../Minecraft.World/Util/ArrayWithLength.h"
using namespace std;
class ArchiveFile class ArchiveFile
{ {

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@ -3,7 +3,7 @@
class ByteBuffer; class ByteBuffer;
class IntBuffer; class IntBuffer;
class FloatBuffer; class FloatBuffer;
using namespace std;
/** Original comment /** Original comment
* This class is used so we can release all memory (allocated on the graphics card on shutdown) * This class is used so we can release all memory (allocated on the graphics card on shutdown)

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@ -1,6 +1,6 @@
#pragma once #pragma once
using namespace std;
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__ #if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
#define LOCALE_COUNT 21 #define LOCALE_COUNT 21

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@ -1,6 +1,6 @@
#pragma once #pragma once
using namespace std;
class WstringLookup class WstringLookup
{ {

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class Goal; class Goal;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
class Node class Node
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../../Util/JavaIntHash.h" #include "../../Util/JavaIntHash.h"
using namespace std;
class LevelSource; class LevelSource;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "TorchTile.h" #include "TorchTile.h"
using namespace std;
class Random; class Random;

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@ -7,7 +7,7 @@ class Random;
class HitResult; class HitResult;
class ChunkRebuildData; class ChunkRebuildData;
using namespace std;
class RailTile : public Tile class RailTile : public Tile
{ {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Tile.h" #include "Tile.h"
#include "../Util/Definitions.h" #include "../Util/Definitions.h"
using namespace std;
class Random; class Random;
class Level; class Level;

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "Tile.h" #include "Tile.h"
#include "../Util/Definitions.h" #include "../Util/Definitions.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "Tile.h" #include "Tile.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "HalfSlabTile.h" #include "HalfSlabTile.h"

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@ -3,7 +3,7 @@
#include "../Util/Vec3.h" #include "../Util/Vec3.h"
#include "../Util/Definitions.h" #include "../Util/Definitions.h"
#include "../Util/SoundTypes.h" #include "../Util/SoundTypes.h"
using namespace std;
class GrassTile; class GrassTile;
class LeafTile; class LeafTile;

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@ -1,4 +1,4 @@
using namespace std;
#include "../../Build/stdafx.h" #include "../../Build/stdafx.h"
#include "../../Headers/com.mojang.nbt.h" #include "../../Headers/com.mojang.nbt.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
using namespace std;
#include "TileEntity.h" #include "TileEntity.h"
#include "../../Containers/Container.h" #include "../../Containers/Container.h"

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@ -1,4 +1,4 @@
using namespace std;
#include "../../Build/stdafx.h" #include "../../Build/stdafx.h"
#include "../../Headers/com.mojang.nbt.h" #include "../../Headers/com.mojang.nbt.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
using namespace std;
#include "../../Headers/com.mojang.nbt.h" #include "../../Headers/com.mojang.nbt.h"
#include "TileEntity.h" #include "TileEntity.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "../FurnaceTile.h" #include "../FurnaceTile.h"
#include "TileEntity.h" #include "TileEntity.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
using namespace std;
#include "TileEntity.h" #include "TileEntity.h"

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