diff --git a/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.cpp b/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.cpp index dc3701f7f..e86e43aff 100644 --- a/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.cpp +++ b/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.cpp @@ -391,7 +391,7 @@ int IUIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter ) } // This function performs the meat of exiting from a level. It should be called from a thread other than the main thread. -void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) +void IUIScene_PauseMenu::_ExitWorld(void *lpParameter) { Minecraft *pMinecraft=Minecraft::GetInstance(); @@ -688,4 +688,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS app.SetAction(iPad,eAppAction_SaveGame); } return 0; -} \ No newline at end of file +} diff --git a/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.h b/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.h index 7233df3a7..d12e5c140 100644 --- a/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.h +++ b/Minecraft.Client/Platform/Common/UI/IUIScene_PauseMenu.h @@ -17,9 +17,9 @@ public: static int SaveWorldThreadProc( void* lpParameter ); static int ExitWorldThreadProc( void* lpParameter ); - static void _ExitWorld(LPVOID lpParameter); // Call only from a thread + static void _ExitWorld(void *lpParameter); // Call only from a thread protected: virtual void ShowScene(bool show) = 0; virtual void SetIgnoreInput(bool ignoreInput) = 0; -}; \ No newline at end of file +}; diff --git a/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.cpp b/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.cpp index 87ec61804..2bd8866bf 100644 --- a/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.cpp +++ b/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.cpp @@ -1729,7 +1729,7 @@ int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage: return 0; } -int UIScene_SkinSelectMenu::RenableInput(LPVOID lpVoid, int, int) +int UIScene_SkinSelectMenu::RenableInput(void *lpVoid, int, int) { ((UIScene_SkinSelectMenu*) lpVoid)->m_bIgnoreInput = false; return 0; @@ -1795,4 +1795,4 @@ void UIScene_SkinSelectMenu::HandleDLCLicenseChange() // update the lock flag handleSkinIndexChanged(); } -#endif \ No newline at end of file +#endif diff --git a/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.h b/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.h index 6333451b1..f4215fc50 100644 --- a/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.h +++ b/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.h @@ -170,7 +170,7 @@ private: void showNotOnlineDialog(int iPad); static int UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); - static int RenableInput(LPVOID lpVoid, int, int); + static int RenableInput(void *lpVoid, int, int); void AddFavoriteSkin(int iPad,int iSkinID); void InputActionOK(unsigned int iPad);